前言:今天偶然看到我之前写过的一篇博客 Android项目中遇到的坑之(Android圆角圆形图 一),我在想,这不就是在模仿ImageView么,我为什么要模仿,直接拿来用不是更好么?我能直接在ImageView的源码上去改改代码? 于是就有了下面这篇文章了。

先上一张效果图:

android paint 圆角矩形 android 圆角imageview_圆角

效果还是很不错的,代码更简单哦~~~

但凡搞过android的童鞋一定都知道ImageView,既然ImageView已经处理好了各种缩放问题,然后兼容性就更不用说了是吧,好歹别人也是一个系统组件,那显示图片等一系列的任务ImageView都帮我们实现好了,我们无非就是在它的基础上添加一个显示圆角圆形的功能,所以我们看看它的源码..

其它的源码我们就不看了,我们重点看它的onDraw方法:

@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        if (mDrawable == null) {
            return; // couldn't resolve the URI
        }

        if (mDrawableWidth == 0 || mDrawableHeight == 0) {
            return;     // nothing to draw (empty bounds)
        }

        if (mDrawMatrix == null && mPaddingTop == 0 && mPaddingLeft == 0) {
            mDrawable.draw(canvas);
        } else {
            final int saveCount = canvas.getSaveCount();
            canvas.save();

            if (mCropToPadding) {
                final int scrollX = mScrollX;
                final int scrollY = mScrollY;
                canvas.clipRect(scrollX + mPaddingLeft, scrollY + mPaddingTop,
                        scrollX + mRight - mLeft - mPaddingRight,
                        scrollY + mBottom - mTop - mPaddingBottom);
            }

            canvas.translate(mPaddingLeft, mPaddingTop);

            if (mDrawMatrix != null) {
                canvas.concat(mDrawMatrix);
            }
            mDrawable.draw(canvas);
            canvas.restoreToCount(saveCount);
        }
    }

代码还是很简单的,相比小伙伴都看得懂,我简单的说一下,当我们设置了ImageView的scaleType后,imageview会通过算法依据我们传递的scaletype类型转换成Matrix对象,我们可以看到这么一段代码:

if (mDrawMatrix != null) {
                canvas.concat(mDrawMatrix);
            }

转换成Matrix对象后,直接设给了当前画布,然后把我们传递给ImageView的图片显示出来:

mDrawable.draw(canvas);
            canvas.restoreToCount(saveCount);

是的,没错就是这么简单~~~

然后我们需要做什么呢?

首先定一个attrs文件:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="RoundImageView">
        <attr name="type" format="enum">
            <enum name="circle" value="1"/>
            <enum name="round" value="2"/>
        </attr>
        <attr name="radius" format="dimension"/>ssss
    </declare-styleable>
</resources>

首先我们定义一个view叫RoundImageView,然后继承ImageView,重写其构造方法:

public class RoundImageView extends ImageView {
    /**
     * 圆形模式
     */
    private static final int MODE_CIRCLE = 1;
    /**
     * 普通模式
     */
    private static final int MODE_NONE = 0;
    /**
     * 圆角模式
     */
    private static final int MODE_ROUND = 2;
    private Paint mPaint;
    private int currMode = 0;
    /**
     * 圆角半径
     */
    private int currRound = dp2px(10);

    public RoundImageView(Context context) {
        super(context);
        initViews();
    }

    public RoundImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public RoundImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        obtainStyledAttrs(context, attrs, defStyleAttr);
        initViews();
    }

    private void obtainStyledAttrs(Context context, AttributeSet attrs, int defStyleAttr) {
        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundImageView, defStyleAttr, 0);
        currMode = a.hasValue(R.styleable.RoundImageView_type) ? a.getInt(R.styleable.RoundImageView_type, MODE_NONE) : MODE_NONE;
        currRound = a.hasValue(R.styleable.RoundImageView_radius) ? a.getDimensionPixelSize(R.styleable.RoundImageView_radius, currRound) : currRound;
        a.recycle();
    }
}

然后就是重写onMeasure方法了,我要处理的就是当模式为圆形的时候强制把控件的宽高保持一致:

@Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        /**
         * 当模式为圆形模式的时候,我们强制让宽高一致
         */
        if (currMode == MODE_CIRCLE) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            int result = Math.min(getMeasuredHeight(), getMeasuredWidth());
            setMeasuredDimension(result, result);
        } else {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        }
    }

好了,然后就是重写我们的onDraw方法了,我们直接把ImageView的代码拷贝过来,然后稍稍改一下:

@Override
    protected void onDraw(Canvas canvas) {
        Drawable mDrawable = getDrawable();
        Matrix mDrawMatrix = getImageMatrix();
        if (mDrawable == null) {
            return; // couldn't resolve the URI
        }

        if (mDrawable.getIntrinsicWidth() == 0 || mDrawable.getIntrinsicHeight() == 0) {
            return;     // nothing to draw (empty bounds)
        }

        if (mDrawMatrix == null && getPaddingTop() == 0 && getPaddingLeft() == 0) {
            mDrawable.draw(canvas);
        } else {
            final int saveCount = canvas.getSaveCount();
            canvas.save();

            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
                if (getCropToPadding()) {
                    final int scrollX = getScrollX();
                    final int scrollY = getScrollY();
                    canvas.clipRect(scrollX + getPaddingLeft(), scrollY + getPaddingTop(),
                            scrollX + getRight() - getLeft() - getPaddingRight(),
                            scrollY + getBottom() - getTop() - getPaddingBottom());
                }
            }
            canvas.translate(getPaddingLeft(), getPaddingTop());
            if (currMode == MODE_CIRCLE) {//当为圆形模式的时候
                Bitmap bitmap = drawable2Bitmap(mDrawable);
                mPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
                canvas.drawCircle(getWidth() / 2, getHeight() / 2, getWidth() / 2, mPaint);
            } else if (currMode == MODE_ROUND) {//当为圆角模式的时候
                Bitmap bitmap = drawable2Bitmap(mDrawable);
                mPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
                canvas.drawRoundRect(new RectF(getPaddingLeft(), getPaddingTop(), getWidth() - getPaddingRight(), getHeight() - getPaddingBottom()),
                        currRound, currRound, mPaint);
            } else {
                if (mDrawMatrix != null) {
                    canvas.concat(mDrawMatrix);
                }
                mDrawable.draw(canvas);
            }
            canvas.restoreToCount(saveCount);
        }
    }

好啦~~ 因为我们写到的代码就只有几行:

if (currMode == MODE_CIRCLE) {//当为圆形模式的时候
                Bitmap bitmap = drawable2Bitmap(mDrawable);
                mPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
                canvas.drawCircle(getWidth() / 2, getHeight() / 2, getWidth() / 2, mPaint);
            } else if (currMode == MODE_ROUND) {//当为圆角模式的时候
                Bitmap bitmap = drawable2Bitmap(mDrawable);
                mPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
                canvas.drawRoundRect(new RectF(getPaddingLeft(), getPaddingTop(), getWidth() - getPaddingRight(), getHeight() - getPaddingBottom()),
                        currRound, currRound, mPaint);
            }

就是当模式为circle跟round的时候,给画笔设置一个bitmapshader(bitmapshader不懂的童鞋自己上api或网上看看其用法)然后用当前canvas画一个圆或者圆角矩形。

然后你就可以用起来了:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    android:paddingBottom="@dimen/activity_vertical_margin"
    tools:context="com.yasin.roundimageview.MainActivity"
    android:orientation="vertical"
    >

    <com.yasin.roundimageview.RoundImageView
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:src="@mipmap/test"
        android:scaleType="fitXY"
        />
    <com.yasin.roundimageview.RoundImageView
        android:layout_marginTop="10dp"
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:src="@mipmap/test"
        android:scaleType="centerCrop"
        app:type="round"
        />
    <com.yasin.roundimageview.RoundImageView
        android:layout_marginTop="10dp"
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:src="@mipmap/test"
        app:type="circle"
        android:scaleType="fitXY"
        />
    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal"
        android:layout_marginTop="10dp"
        >
        <com.yasin.roundimageview.RoundImageView
            android:layout_width="50dp"
            android:layout_height="50dp"
            android:src="@color/colorAccent"
            />
        <com.yasin.roundimageview.RoundImageView
            android:layout_marginLeft="10dp"
            android:layout_width="50dp"
            android:layout_height="50dp"
            android:src="@color/colorAccent"
            app:type="round"
            />
        <com.yasin.roundimageview.RoundImageView
            android:layout_marginLeft="10dp"
            android:layout_width="50dp"
            android:layout_height="50dp"
            android:src="@color/colorAccent"
            app:type="circle"
            />
    </LinearLayout>
</LinearLayout>

好啦~~!! 是不是觉得soeasy呢??

最后贴上RoundImageView全部代码:

package com.yasin.roundimageview;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.widget.ImageView;


/**
 * Created by leo on 17/3/14.
 */

public class RoundImageView extends ImageView {
    /**
     * 圆形模式
     */
    private static final int MODE_CIRCLE = 1;
    /**
     * 普通模式
     */
    private static final int MODE_NONE = 0;
    /**
     * 圆角模式
     */
    private static final int MODE_ROUND = 2;
    private Paint mPaint;
    private int currMode = 0;
    /**
     * 圆角半径
     */
    private int currRound = dp2px(10);

    public RoundImageView(Context context) {
        super(context);
        initViews();
    }

    public RoundImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public RoundImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        obtainStyledAttrs(context, attrs, defStyleAttr);
        initViews();
    }

    private void obtainStyledAttrs(Context context, AttributeSet attrs, int defStyleAttr) {
        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundImageView, defStyleAttr, 0);
        currMode = a.hasValue(R.styleable.RoundImageView_type) ? a.getInt(R.styleable.RoundImageView_type, MODE_NONE) : MODE_NONE;
        currRound = a.hasValue(R.styleable.RoundImageView_radius) ? a.getDimensionPixelSize(R.styleable.RoundImageView_radius, currRound) : currRound;
        a.recycle();
    }

    private void initViews() {
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        /**
         * 当模式为圆形模式的时候,我们强制让宽高一致
         */
        if (currMode == MODE_CIRCLE) {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
            int result = Math.min(getMeasuredHeight(), getMeasuredWidth());
            setMeasuredDimension(result, result);
        } else {
            super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        Drawable mDrawable = getDrawable();
        Matrix mDrawMatrix = getImageMatrix();
        if (mDrawable == null) {
            return; // couldn't resolve the URI
        }

        if (mDrawable.getIntrinsicWidth() == 0 || mDrawable.getIntrinsicHeight() == 0) {
            return;     // nothing to draw (empty bounds)
        }

        if (mDrawMatrix == null && getPaddingTop() == 0 && getPaddingLeft() == 0) {
            mDrawable.draw(canvas);
        } else {
            final int saveCount = canvas.getSaveCount();
            canvas.save();

            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
                if (getCropToPadding()) {
                    final int scrollX = getScrollX();
                    final int scrollY = getScrollY();
                    canvas.clipRect(scrollX + getPaddingLeft(), scrollY + getPaddingTop(),
                            scrollX + getRight() - getLeft() - getPaddingRight(),
                            scrollY + getBottom() - getTop() - getPaddingBottom());
                }
            }
            canvas.translate(getPaddingLeft(), getPaddingTop());
            if (currMode == MODE_CIRCLE) {//当为圆形模式的时候
                Bitmap bitmap = drawable2Bitmap(mDrawable);
                mPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
                canvas.drawCircle(getWidth() / 2, getHeight() / 2, getWidth() / 2, mPaint);
            } else if (currMode == MODE_ROUND) {//当为圆角模式的时候
                Bitmap bitmap = drawable2Bitmap(mDrawable);
                mPaint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
                canvas.drawRoundRect(new RectF(getPaddingLeft(), getPaddingTop(), getWidth() - getPaddingRight(), getHeight() - getPaddingBottom()),
                        currRound, currRound, mPaint);
            } else {
                if (mDrawMatrix != null) {
                    canvas.concat(mDrawMatrix);
                }
                mDrawable.draw(canvas);
            }
            canvas.restoreToCount(saveCount);
        }
    }

    /**
     * drawable转换成bitmap
     */
    private Bitmap drawable2Bitmap(Drawable drawable) {
        if (drawable == null) {
            return null;
        }
        Bitmap bitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        //根据传递的scaletype获取matrix对象,设置给bitmap
        Matrix matrix = getImageMatrix();
        if (matrix != null) {
            canvas.concat(matrix);
        }
        drawable.draw(canvas);
        return bitmap;
    }

    private int dp2px(float value) {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, value, getResources().getDisplayMetrics());
    }
}