#include <conio.h>
#include <graphics.h>
#include<windows.h>
#define High 480 // 游戏画面尺寸
#define Width 640
// 全局变量
int ball_x, ball_y; // 小球的坐标
int ball_vx, ball_vy; // 小球的速度
int radius; // 小球的半径
int bar1_left, bar1_right, bar1_top, bar1_bottom; // 挡板1的上下左右位置坐标
int bar2_left, bar2_right, bar2_top, bar2_bottom; // 挡板2的上下左右位置坐标
int bar_height, bar_width; // 挡板的高度、宽度

void startup() // 数据初始化
{
ball_x = Width / 2;
ball_y = High / 2;
ball_vx = 1;
ball_vy = 1;
radius = 20;

bar_width = Width / 30;
bar_height = High / 2;

bar1_left = Width * 1 / 20;
bar1_top = High / 4;
bar1_right = bar1_left + bar_width;
bar1_bottom = bar1_top + bar_height;

bar2_left = Width * 18.5 / 20;
bar2_top = High / 4;
bar2_right = bar2_left + bar_width;
bar2_bottom = bar2_top + bar_height;

initgraph(Width, High);
BeginBatchDraw();
}

void clean() // 消除画面
{
setcolor(BLACK);
setfillcolor(BLACK);
fillcircle(ball_x, ball_y, radius);
fillcircle(ball_x, ball_y, radius);
bar(bar1_left, bar1_top, bar1_right, bar1_bottom);
bar(bar2_left, bar2_top, bar2_right, bar2_bottom);
}

void show() // 显示画面
{
setcolor(GREEN);
setfillcolor(GREEN);
fillcircle(ball_x, ball_y, radius); // 绘制绿圆

setcolor(YELLOW);
setfillcolor(YELLOW);
bar(bar1_left, bar1_top, bar1_right, bar1_bottom); // 绘制黄色挡板
bar(bar2_left, bar2_top, bar2_right, bar2_bottom);

FlushBatchDraw();
// 延时
Sleep(1);
}

void updateWithoutInput() // 与用户输入无关的更新
{
// 挡板和小圆碰撞,小圆反弹
if (ball_x + radius >= bar2_left && ball_y + radius >= bar2_top && ball_y + radius <= bar2_bottom)
ball_vx = -ball_vx;
else if (ball_x - radius <= bar1_right && ball_y + radius >= bar1_top && ball_y + radius <= bar1_bottom)
ball_vx = -ball_vx;

// 更新小圆坐标
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;

if ((ball_x <= radius) || (ball_x >= Width - radius))
ball_vx = -ball_vx;
if ((ball_y <= radius) || (ball_y >= High - radius))
ball_vy = -ball_vy;
}

void updateWithInput() // 与用户输入有关的更新
{
int step = 1;
if (GetAsyncKeyState(0x57) & 0x8000) // w
bar1_top -= step;
if ((GetAsyncKeyState(0x53) & 0x8000)) //s
bar1_top += step;
if ((GetAsyncKeyState(VK_UP) & 0x8000)) // 上方向键
bar2_top -= step;
if ((GetAsyncKeyState(VK_DOWN) & 0x8000)) // 下方向键
bar2_top += step;

bar1_bottom = bar1_top + bar_height;
bar2_bottom = bar2_top + bar_height;
}

void gameover()
{
EndBatchDraw();
closegraph();
}

int main()
{
startup(); // 数据初始化
while (1) // 游戏循环执行
{
clean(); // 把之前绘制的内容取消
updateWithoutInput(); // 与用户输入无关的更新
updateWithInput(); // 与用户输入有关的更新
show(); // 显示新画面
}
gameover(); // 游戏结束、后续处理
return 0;
}