1、可以设置多种颜色。
2、可以显示多种状态(LOADING、SUCCESS、ERROR,其实远不止这几种)
3、可以控制是否显示箭头

相关准备工作
知识点:

1.Canvas里面相关方法
2.drawArc()画圆弧的方法
3.drawPath()画路径的方法
4.属性动画使用

结果的钩钩或者那个叉叉还有那个箭头都是使用drawPath()来完成的。

在onDraw里面对应有四个相关的方法:

1.drawArc(Canvas canvas):画对应的进度
2.drawTriangle(Canvas c, float startAngle, float sweepAngle):画箭头
3.drawHook(Canvas canvas):画钩钩
4.drawError(Canvas canvas):画叉叉

三个动画控制:

两个来控制进度条的 startAnglesweepAngle,一个用来控制画钩钩或者画叉叉的时候的渐变效果!

相关代码
三支画笔
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setStrokeCap(Cap.ROUND);
    mPaint.setStrokeWidth(mBorderWidth);
    mPaint.setColor(mColors[mCurrentColorIndex]);

    mHookPaint = new Paint(mPaint);
    mArrowPaint = new Paint(mPaint);
三个动画
private void setupAnimations() {
    mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f);
    mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
    mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
    mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);
    mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE);

    mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE * 2);
    mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR);
    mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION);
    mObjectAnimatorSweep.setRepeatMode(ValueAnimator.RESTART);
    mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE);
    mObjectAnimatorSweep.addListener(new SimpleAnimatorListener() {
        @Override
        public void onAnimationRepeat(Animator animation) {
            toggleAppearingMode();
        }
    });
    fractionAnimator = ValueAnimator.ofInt(0, 255);
    fractionAnimator.setInterpolator(ANGLE_INTERPOLATOR);
    fractionAnimator.setDuration(100);
    fractionAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            fraction = animation.getAnimatedFraction();
            mHookPaint.setAlpha((Integer) animation.getAnimatedValue());
            invalidate();
        }
    });
}
四个draw相关方法
private void drawError(Canvas canvas) {
    mError.reset();
    mError.moveTo(fBounds.centerX() + fBounds.width() * 0.2f * fraction, fBounds.centerY() - fBounds.height() * 0.2f * fraction);
    mError.lineTo(fBounds.centerX() - fBounds.width() * 0.2f * fraction, fBounds.centerY() + fBounds.height() * 0.2f * fraction);
    mError.moveTo(fBounds.centerX() - fBounds.width() * 0.2f * fraction, fBounds.centerY() - fBounds.height() * 0.2f * fraction);
    mError.lineTo(fBounds.centerX() + fBounds.width() * 0.2f * fraction, fBounds.centerY() + fBounds.height() * 0.2f * fraction);
    mHookPaint.setColor(mColors[3]);
    canvas.drawPath(mError, mHookPaint);
    canvas.drawArc(fBounds, 0, 360, false, mHookPaint);
}

private void drawHook(Canvas canvas) {
    mHook.reset();
    mHook.moveTo(fBounds.centerX() - fBounds.width() * 0.25f * fraction, fBounds.centerY());
    mHook.lineTo(fBounds.centerX() - fBounds.width() * 0.1f * fraction, fBounds.centerY() + fBounds.height() * 0.18f * fraction);
    mHook.lineTo(fBounds.centerX() + fBounds.width() * 0.25f * fraction, fBounds.centerY() - fBounds.height() * 0.20f * fraction);
    mHookPaint.setColor(mColors[0]);
    canvas.drawPath(mHook, mHookPaint);
    canvas.drawArc(fBounds, 0, 360, false, mHookPaint);

}

private void drawArc(Canvas canvas) {
    float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset;
    float sweepAngle = mCurrentSweepAngle;
    if (mModeAppearing) {
        mPaint.setColor(gradient(mColors[mCurrentColorIndex], mColors[mNextColorIndex],
                mCurrentSweepAngle / (360 - MIN_SWEEP_ANGLE * 2)));
        sweepAngle += MIN_SWEEP_ANGLE;
    } else {
        startAngle = startAngle + sweepAngle;
        sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE;
    }
    canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint);
    if (showArrow) {
        drawTriangle(canvas, startAngle, sweepAngle);
    }
}

public void drawTriangle(Canvas c, float startAngle, float sweepAngle) {
    if (mArrow == null) {
        mArrow = new Path();
        mArrow.setFillType(Path.FillType.EVEN_ODD);
    } else {
        mArrow.reset();
    }

    float x = (float) (mRingCenterRadius * Math.cos(0) + fBounds.centerX());
    float y = (float) (mRingCenterRadius * Math.sin(0) + fBounds.centerY());
    mArrow.moveTo(0, 0);
    mArrow.lineTo(ARROW_WIDTH * mArrowScale, 0);
    mArrow.lineTo((ARROW_WIDTH * mArrowScale / 2), (ARROW_HEIGHT
            * mArrowScale));
    mArrow.offset(x, y);
    mArrow.close();
    c.rotate(startAngle + sweepAngle, fBounds.centerX(),
            fBounds.centerY());
    c.drawPath(mArrow, mPaint);
}

上面的代码就是相关核心的方法了,其实对应的进度条效果就是控制 startAnglesweepAngle这两个对应的字段,然后不断的调用drawArc()方法。

对于画钩钩或者画叉叉,就是一个ValueAnimator,通过百分比控制缩放和画笔的透明度。

对于drawTriangle()方法,如果你觉得很眼熟的话也很正常,其实这个就是在SwipeRefreshLayout里面抄过来的。。。。。
一开始,我很纠结这个箭头怎么才能跟着进度条一起旋转,自己写的也是有各种问题,另外mArrowScale这个参数在里面其实没有使用的。
如果没有offset偏移量,那么那个path肯定是画在左上角的。

x=mRingCenterRadius +fBounds.centerX();
y=fBounds.centerY();

通过这个一设置,这个path其实就到了右边的中间靠着圆弧的内侧一点去了(因为这里的半径减去了圆弧自己的宽度。。),这么一来,再根据相关的角度旋转角度,就有一种跟着进度条一直转的效果了!

对于drawArc()方法,主要是控制startAnglesweepAngle这两个变量,mCurrentGlobalAngle的变化范围是(0~360),而mCurrentSweepAngle的变化范围是(0~360f - MIN_SWEEP_ANGLE * 2),为什么要减去两个最小值呢?因为sweepAngle总会加一个或者总会减去一个最小值,所以最小间距还是MIN_SWEEP_ANGLE
至于什么时候加什么时候减呢?这里有一个变量值mModeAppearing提供记录!那就是当mObjectAnimatorSweep的动画重复的时候,就需要切换一下了。。

mObjectAnimatorSweep.addListener(new SimpleAnimatorListener() {
        @Override
        public void onAnimationRepeat(Animator animation) {
            toggleAppearingMode();
        }
    });
private void toggleAppearingMode() {
    mModeAppearing = !mModeAppearing;
    if (mModeAppearing) {
        mCurrentColorIndex = ++mCurrentColorIndex % 4;
        mNextColorIndex = ++mNextColorIndex % 4;
        mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360;
    }
}