废话不多说,直接上代码

MapPoint.java

public class MapPoint {
    /**
     * 经度
     */
    private double lng;
    /**
     * 纬度
     */
    private double lat;

    public MapPoint() {

    }

    public MapPoint(double lng, double lat) {
        this.lng = lng;
        this.lat = lat;
    }

    @Override
    public boolean equals(Object obj) {
        if (obj instanceof MapPoint) {
            MapPoint mapPoint = (MapPoint) obj;
            return (mapPoint.getLng() == lng && mapPoint.getLat() == lat) ? true : false;
        } else {
            return false;
        }
    }

    public double getLng() {
        return lng;
    }

    public void setLng(double lng) {
        this.lng = lng;
    }

    public double getLat() {
        return lat;
    }

    public void setLat(double lat) {
        this.lat = lat;
    }
}

GraphUtils.java

public class GraphUtils {
    /**
     * 判断点是否在多边形内(基本思路是用交点法)
     *
     * @param point
     * @param boundaryPoints
     * @return
     */
    public static boolean isPointInPolygon(MapPoint point, MapPoint[] boundaryPoints) {
        // 防止第一个点与最后一个点相同  
        if (boundaryPoints != null && boundaryPoints.length > 0
                && boundaryPoints[boundaryPoints.length - 1].equals(boundaryPoints[0])) {
            boundaryPoints = Arrays.copyOf(boundaryPoints, boundaryPoints.length - 1);
        }
        int pointCount = boundaryPoints.length;

        // 首先判断点是否在多边形的外包矩形内,如果在,则进一步判断,否则返回false  
        if (!isPointInRectangle(point, boundaryPoints)) {
            return false;
        }

        // 如果点与多边形的其中一个顶点重合,那么直接返回true  
        for (int i = 0; i < pointCount; i++) {
            if (point.equals(boundaryPoints[i])) {
                return true;
            }
        }

        /**
         * 基本思想是利用X轴射线法,计算射线与多边形各边的交点,如果是偶数,则点在多边形外,否则在多边形内。还会考虑一些特殊情况,如点在多边形顶点上 
         * , 点在多边形边上等特殊情况。 
         */
        // X轴射线与多边形的交点数  
        int intersectPointCount = 0;
        // X轴射线与多边形的交点权值  
        float intersectPointWeights = 0;
        // 浮点类型计算时候与0比较时候的容差  
        double precision = 2e-10;
        // 边P1P2的两个端点  
        MapPoint point1 = boundaryPoints[0], point2;
        // 循环判断所有的边  
        for (int i = 1; i <= pointCount; i++) {
            point2 = boundaryPoints[i % pointCount];

            /**
             * 如果点的y坐标在边P1P2的y坐标开区间范围之外,那么不相交。 
             */
            if (point.getLat() < Math.min(point1.getLat(), point2.getLat())
                    || point.getLat() > Math.max(point1.getLat(), point2.getLat())) {
                point1 = point2;
                continue;
            }
            /**
             * 此处判断射线与边相交 
             */
            if (point.getLat() > Math.min(point1.getLat(), point2.getLat())
                    // 如果点的y坐标在边P1P2的y坐标开区间内
                    && point.getLat() < Math.max(point1.getLat(), point2.getLat())) {
                // 若边P1P2是垂直的
                if (point1.getLng() == point2.getLng()) {
                    if (point.getLng() == point1.getLng()) {
                        // 若点在垂直的边P1P2上,则点在多边形内  
                        return true;
                    } else if (point.getLng() < point1.getLng()) {
                        // 若点在在垂直的边P1P2左边,则点与该边必然有交点  
                        ++intersectPointCount;
                    }
                } else {// 若边P1P2是斜线
                    // 点point的x坐标在点P1和P2的左侧
                    if (point.getLng() <= Math.min(point1.getLng(), point2.getLng())) {
                        ++intersectPointCount;
                    }
                    // 点point的x坐标在点P1和P2的x坐标中间
                    else if (point.getLng() > Math.min(point1.getLng(), point2.getLng())
                            && point.getLng() < Math.max(point1.getLng(), point2.getLng())) {
                        double slopeDiff = getSlopeDiff(point, point1, point2);
                        if (slopeDiff > 0) {
                            // 由于double精度在计算时会有损失,故匹配一定的容差。经试验,坐标经度可以达到0.0001
                            if (slopeDiff < precision) {
                                // 点在斜线P1P2上  
                                return true;
                            } else {
                                // 点与斜线P1P2有交点  
                                intersectPointCount++;
                            }
                        }
                    }
                }
            } else {
                // 边P1P2水平  
                if (point1.getLat() == point2.getLat()) {
                    if (checkPointInLine(point, point1, point2)) {
                        return true;
                    }
                }
                /**
                 * 判断点通过多边形顶点 
                 */
                if (((point.getLat() == point1.getLat() && point.getLng() < point1.getLng()))
                        || (point.getLat() == point2.getLat() && point.getLng() < point2.getLng())) {
                    if (point2.getLat() < point1.getLat()) {
                        intersectPointWeights += -0.5;
                    } else if (point2.getLat() > point1.getLat()) {
                        intersectPointWeights += 0.5;
                    }
                }
            }
            point1 = point2;
        }
        // 偶数在多边形外
        if ((intersectPointCount + Math.abs(intersectPointWeights)) % 2 == 0) {
            return false;
        } else { // 奇数在多边形内  
            return true;
        }
    }

    private static double getSlopeDiff(MapPoint point, MapPoint point1, MapPoint point2) {
        double slopeDiff = 0.0d;
        if (point1.getLat() > point2.getLat()) {
            slopeDiff = (point.getLat() - point2.getLat()) / (point.getLng() - point2.getLng())
                    - (point1.getLat() - point2.getLat()) / (point1.getLng() - point2.getLng());
        } else {
            slopeDiff = (point.getLat() - point1.getLat()) / (point.getLng() - point1.getLng())
                    - (point2.getLat() - point1.getLat()) / (point2.getLng() - point1.getLng());
        }
        return slopeDiff;
    }

    private static boolean checkPointInLine(MapPoint point, MapPoint point1, MapPoint point2) {
        if (point.getLng() <= Math.max(point1.getLng(), point2.getLng())
                && point.getLng() >= Math.min(point1.getLng(), point2.getLng())) {
            // 若点在水平的边P1P2上,则点在多边形内
            return true;
        }
        return false;
    }

    /**
     * 判断点是否在矩形内在矩形边界上,也算在矩形内(根据这些点,构造一个外包矩形)
     *
     * @param point          点对象
     * @param boundaryPoints 矩形边界点
     * @return
     */
    public static boolean isPointInRectangle(MapPoint point, MapPoint[] boundaryPoints) {
        // 西南角点
        MapPoint southWestPoint = getSouthWestPoint(boundaryPoints);
        // 东北角点
        MapPoint northEastPoint = getNorthEastPoint(boundaryPoints);
        return (point.getLng() >= southWestPoint.getLng() && point.getLng() <= northEastPoint.getLng()
                && point.getLat() >= southWestPoint.getLat() && point.getLat() <= northEastPoint.getLat());

    }

    /**
     * 根据这组坐标,画一个矩形,然后得到这个矩形西南角的顶点坐标
     *
     * @param vertexs
     * @return
     */
    private static MapPoint getSouthWestPoint(MapPoint[] vertexs) {
        double minLng = vertexs[0].getLng(), minLat = vertexs[0].getLat();
        for (MapPoint bmapPoint : vertexs) {
            double lng = bmapPoint.getLng();
            double lat = bmapPoint.getLat();
            if (lng < minLng) {
                minLng = lng;
            }
            if (lat < minLat) {
                minLat = lat;
            }
        }
        return new MapPoint(minLng, minLat);
    }

    /**
     * 根据这组坐标,画一个矩形,然后得到这个矩形东北角的顶点坐标
     *
     * @param vertexs
     * @return
     */
    private static MapPoint getNorthEastPoint(MapPoint[] vertexs) {
        double maxLng = 0.0d, maxLat = 0.0d;
        for (MapPoint bmapPoint : vertexs) {
            double lng = bmapPoint.getLng();
            double lat = bmapPoint.getLat();
            if (lng > maxLng) {
                maxLng = lng;
            }
            if (lat > maxLat) {
                maxLat = lat;
            }
        }
        return new MapPoint(maxLng, maxLat);
    }

}

使用方式

GraphUtils.isPointInPolygon(MapPoint point,List<MapPoint> boundaryPoints)

返回值是true,说明在区域内,否则不在