通过度数来判断刘海是在左边还是在右边,即270度时在左边,90度时在右边。这种⽅式看起来可以 解决问题,但是多旋转⼏次就发现⼜有其他问题。按照正常思维,屏幕的显示⽅向应该和这个度数⼀ 致才对,即屏幕的显示应该是⾃上⽽下的。但是下图就不是这样。

android 动态实现旋转屏幕 如何将android屏幕旋转180度_IT

此时度数为90,屏幕却倒⽴着显示的,并没有旋转成正⽴状态,但是按照上⾯的代码,会将90度判定 为正常90度正⽴显示的状态,此时去修改悬浮球的位置就是错误的。

那如果在收到onOrientationChanged这个回调时能判断⼀下屏幕显示的⽅向呢,就是在度数达到90 度范围时,同时判断屏幕的显示⽅向,即两个条件同时满⾜才判定成屏幕旋转了。

⽤下⾯的代码判定屏幕显示⽅向

val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as
WindowManager
val rotation = windowManager.defaultDisplay?.rotation
//rotation为常量0、1、2、3,分别表示屏幕的四个⽅向

通过这样的判断基本上能将屏幕旋转事件监听准确了,onOrientationChanged这个回调很灵敏,⼿ 机屏幕稍微动⼀下就会回调。那我希望模拟正常的屏幕旋转事件来修改悬浮球的位置,总不能很频繁 的刷新吧。这⾥做⼀下控制就好,全部代码如下:

object ScreenOrientationHelper {
val ORIENTATION_TYPE_0 = 0
val ORIENTATION_TYPE_90 = 90
val ORIENTATION_TYPE_180 = 180
val ORIENTATION_TYPE_270 = 270
private var mOrientationEventListener: OrientationEventListener? = null
private var mScreenOrientationChangeListener:
ScreenOrientationChangeListener? = null
private var currentType = ORIENTATION_TYPE_0
fun init(context: Context, listener: ScreenOrientationChangeListener) {
mScreenOrientationChangeListener = listener
mOrientationEventListener = object :
OrientationEventListener(context) {
override fun onOrientationChanged(orientation: Int) {
if (mScreenOrientationChangeListener == null) {
return
}
if (orientation > 340 || orientation < 20) {
//0
if (currentType == 0) {
return
}
if (getScreenRotation(context) == Surface.ROTATION_0) {
mScreenOrientationChangeListener!!.onChange(ORIENTATION_TYPE_0)
currentType = ORIENTATION_TYPE_0
}
} else if (orientation in 71…109) {
//90
if (currentType == 90) {
return
}
val angle = getScreenRotation(context)
if (angle == Surface.ROTATION_270) {
mScreenOrientationChangeListener!!.onChange(ORIENTATION_TYPE_90)
currentType = ORIENTATION_TYPE_90
}
} else if (orientation in 161…199) {
//180
if (currentType == 180) {
return
}
val angle = getScreenRotation(context)
if (angle == Surface.ROTATION_180) {
mScreenOrientationChangeListener!!.onChange(ORIENTATION_TYPE_180)
currentType = ORIENTATION_TYPE_180
}
} else if (orientation in 251…289) {
//270
if (currentType == 270) {
return
}
val angle = getScreenRotation(context)
if (angle == Surface.ROTATION_90) {
mScreenOrientationChangeListener!!.onChange(ORIENTATION_TYPE_270)
currentType = ORIENTATION_TYPE_270
}
}
}
}
register()
}
private fun getScreenRotation(context: Context): Int {
val windowManager =
context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
return windowManager.defaultDisplay?.rotation ?: 0
}
fun register() {
if (mOrientationEventListener != null) {
mOrientationEventListener!!.enable()
}
}
fun unRegister() {
if (mOrientationEventListener != null) {
mOrientationEventListener!!.disable()
}
}
interface ScreenOrientationChangeListener {
/**
• 
• @param orientation
*/
fun onChange(orientation: Int)
}
}
使⽤的话,直接这样:
ScreenOrientationHelper.init(this, object :
ScreenOrientationHelper.ScreenOrientationChangeListener {
override fun onChange(orientation: Int) {
when(orientation) {
ScreenOrientationHelper.ORIENTATION_TYPE_0 -> {}
ScreenOrientationHelper.ORIENTATION_TYPE_90 -> {}
ScreenOrientationHelper.ORIENTATION_TYPE_180 -> {}
ScreenOrientationHelper.ORIENTATION_TYPE_270 -> {}
}
}