1.父物体添加mask02.
01.对象池using System;using System.Collections;using System.Collections.Generic;using UnityEngine;/// <summary>/// 卡片对象池/// </summary>public class CardPool{ private List<Tran...
01.UI和3D物体层叠时,只响应UIpublic class SliderCube : MonoBehaviour{ private int _index; void Start() { _index
01.卡牌基类接口using System.Collections;using System.Collections.Generic;using UnityEngine;public interface ICard{ void Init();llections.Gene...
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