file:///C:/Program%20Files%20(x86)/unity2018/Editor/Data/Documentation/en/Manual/AssetBundles-Native.html01:从内存中加载 void Start() { StartCoroutine(LoadAssetBundles(Application.streamingAssets...
01:应用
01:定义02:使用流程03:操作步骤
在加载AssetBundle时,要给出AssetBundle文件路径,Unity有很多特殊路径,这里
BuildPipeline.BuildAssetBundles(file, BuildAssetBundleOptions.None
LoadBundleManifest(Application.streamingAssetsPath+ "/StreamingAssets"); public void Lo
Copyright © 2005-2024 51CTO.COM 版权所有 京ICP证060544号