vtkKochanekSpline:根据点集的顺序就能连接得到平滑曲线
vtkNew<vtkNamedColors> colors;
int numberOfPoints = 10;
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(numberOfPoints);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkNew<vtkKochanekSpline> xSpline;
vtkNew<vtkKochanekSpline> ySpline;
vtkNew<vtkKochanekSpline> zSpline;
vtkNew<vtkParametricSpline> spline;
spline->SetXSpline(xSpline);
spline->SetYSpline(ySpline);
spline->SetZSpline(zSpline);
spline->SetPoints(points);
vtkNew<vtkParametricFunctionSource> functionSource;
functionSource->SetParametricFunction(spline);
functionSource->SetUResolution(50 * numberOfPoints);
functionSource->SetVResolution(50 * numberOfPoints);
functionSource->SetWResolution(50 * numberOfPoints);
functionSource->Update();
// Setup actor and mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("DarkSlateGrey").GetData());
actor->GetProperty()->SetLineWidth(3.0);
SplineWidget
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSplineWidget2.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// A renderer and render window
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SplineWidget");
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkSplineWidget2> splineWidget;
splineWidget->SetInteractor(renderWindowInteractor);
renderWindowInteractor->Initialize();
renderWindow->Render();
splineWidget->On();
renderer->ResetCamera();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
SCurveSpline 需要用直线连接点集合的话,vtkSCurveSpline 合适
#include <vtkNew.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkSCurveSpline.h>
#include <vtkParametricSpline.h>
#include <vtkParametricFunctionSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
int main(int, char *[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPointSource> pointSource;
pointSource->SetNumberOfPoints(5);
pointSource->Update();
vtkPoints* points = pointSource->GetOutput()->GetPoints();
vtkNew<vtkSCurveSpline> xSpline;
vtkNew<vtkSCurveSpline> ySpline;
vtkNew<vtkSCurveSpline> zSpline;
vtkNew<vtkParametricSpline> spline;
spline->SetXSpline(xSpline);
spline->SetYSpline(ySpline);
spline->SetZSpline(zSpline);
spline->SetPoints(points);
vtkNew<vtkParametricFunctionSource> functionSource;
functionSource->SetParametricFunction(spline);
functionSource->Update();
// Setup actor and mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(functionSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// Setup render window, renderer, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SCurveSpline");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
TubesFromSplines
根据几个点插值成样条曲线,然后以样条曲线为中心线,生成圆柱体管道
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkProperty.h"
#include "vtkTubeFilter.h"
#include "vtkParametricSpline.h"
#include "vtkParametricFunctionSource.h"
int main()
{
vtkPoints *points = vtkPoints::New();
points->InsertPoint(0, 0.0, 0.0, 0.0);
points->InsertPoint(1, 1.0, 1.0, 1.0);
points->InsertPoint(2, 1.0, 0.0, 0.0);
points->InsertPoint(3, 1.0, 0.0, 1.0);
//
//插值为样条曲线
vtkParametricSpline *spline = vtkParametricSpline::New();
spline->SetPoints(points);
spline->ClosedOff();
vtkParametricFunctionSource *splineSource = vtkParametricFunctionSource::New();
splineSource->SetParametricFunction(spline);
splineSource->Update();
vtkPolyDataMapper *splineMapper = vtkPolyDataMapper::New();
splineMapper->SetInputConnection(splineSource->GetOutputPort());
splineMapper->Update();
vtkActor *splineActor = vtkActor::New();
splineActor->SetMapper(splineMapper);
splineActor->GetProperty()->SetColor(0.3800, 0.7000, 0.1600);
//
vtkTubeFilter *tube = vtkTubeFilter::New();
tube->SetInputData(splineSource->GetOutput());
tube->SetNumberOfSides(20);
tube->SetRadius(0.05);
tube->Update();
vtkPolyDataMapper *tubeMapper = vtkPolyDataMapper::New();
tubeMapper->SetInputData(tube->GetOutput());
vtkActor *tubeActor = vtkActor::New();
tubeActor->SetMapper(tubeMapper);
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
ren1->AddActor(splineActor);
ren1->AddActor(tubeActor);
ren1->SetBackground(1, 1, 1);
renWin->SetSize(250, 250);
renWin->Render();
iren->Start();
return 0;
}