效果如下图:

Canvas制作颗粒背景_i++


Canvas制作颗粒背景_javascript_02

JS:

<script>
var canvas = document.getElementById("myCanvas");
canvas.width = document.documentElement.clientWidth;
canvas.height = document.documentElement.clientHeight;
var ctx = canvas.getContext("2d");
//创建小球的构造函数
function Ball() {
this.x = randomNum(3, canvas.width - 3);
this.y = randomNum(3, canvas.height - 3);
// 小球半径
this.r = randomNum(1, 20);
this.color = randomColor();
this.speedX = randomNum(-3, 3) * 0.2;//小球运动速度
this.speedY = randomNum(-3, 3) * 0.2;
}
Ball.prototype = {
//绘制小球
draw: function () {
ctx.beginPath();
ctx.globalAlpha = 1;
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2);
ctx.fill();
},
//小球移动
move: function () {
this.x += this.speedX;
this.y += this.speedY;
//为了合理性,设置极限值
if (this.x <= 3 || this.x > canvas.width - 3) {
this.speedX *= -1;
}
if (this.y <= 3 || this.y >= canvas.height - 3) {
this.speedY *= -1;
}
}
}
//存储所有的小球
var balls = [];
//创建200个小球
for (var i = 0; i < 90; i++) {
var ball = new Ball();
balls.push(ball);
}
main();

function main() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
//鼠标移动绘制线
mouseLine();
//小球与小球之间自动画线
drawLine();
//使用关键帧动画,不断的绘制和清除
window.requestAnimationFrame(main);
}
//添加鼠标移动事件
//记录鼠标移动时的mouseX坐标
var mouseX;
var mouseY;
canvas.onmousemove = function (e) {
var ev = e;
mouseX = ev.offsetX;
mouseY = ev.offsetY;
}
//判断是否划线

function drawLine() {
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].move();
for (var j = 0; j < balls.length; j++) {
if (i !== j) {
if (Math.sqrt(Math.pow((balls[i].x - balls[j].x), 2) + Math.pow((balls[i].y - balls[j].y), 2)) < 80) {
ctx.beginPath();
ctx.moveTo(balls[i].x, balls[i].y);
ctx.lineTo(balls[j].x, balls[j].y);
ctx.strokeStyle = randomColor();
ctx.globalAlpha = 0.2;
ctx.stroke();
}
}
}
}
}
//使用鼠标移动划线

function mouseLine() {
for (var i = 0; i < balls.length; i++) {
if (Math.sqrt(Math.pow((balls[i].x - mouseX), 2) + Math.pow((balls[i].y - mouseY), 2)) < 80) {
ctx.beginPath();
ctx.moveTo(balls[i].x, balls[i].y);
ctx.lineTo(mouseX, mouseY);
ctx.strokeStyle = "red";
ctx.globalAlpha = 0.8;
ctx.stroke();
}
}
}
//随机函数

function randomNum(m, n) {
return Math.floor(Math.random() * (n - m + 1) + m);
}
//随机颜色

function randomColor() {
return "rgb(" + randomNum(0, 255) + "," + randomNum(0, 255) + "," + randomNum(0, 255) + ")";
}
</script>

html:

<canvas id="myCanvas"></canvas>

在react框架中使用:封装成组件

canvas-particle.js:

import React, { Component } from "react";
class Particle extends Component {
constructor(props) {
super(props)
this.initCanvas = this.initCanvas.bind(this)
}
initCanvas() {
var canvas = document.getElementById("myCanvas");
canvas.width = document.documentElement.clientWidth;
canvas.height = document.documentElement.clientHeight;
var ctx = canvas.getContext("2d");
//创建小球的构造函数
function Ball() {
this.x = randomNum(3, canvas.width - 3);
this.y = randomNum(3, canvas.height - 3);
this.r = randomNum(1, 3);
this.color = randomColor();
this.speedX = randomNum(-3, 3) * 0.2;//小球运动速度
this.speedY = randomNum(-3, 3) * 0.2;
}
Ball.prototype = {
//绘制小球
draw: function () {
ctx.beginPath();
ctx.globalAlpha = 1;
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2);
ctx.fill();
},
//小球移动
move: function () {
this.x += this.speedX;
this.y += this.speedY;
//为了合理性,设置极限值
if (this.x <= 3 || this.x > canvas.width - 3) {
this.speedX *= -1;
}
if (this.y <= 3 || this.y >= canvas.height - 3) {
this.speedY *= -1;
}
}
}
//存储所有的小球
var balls = [];
//创建200个小球
for (var i = 0; i < 90; i++) {
var ball = new Ball();
balls.push(ball);
}
main();

function main() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
//鼠标移动绘制线
mouseLine();
//小球与小球之间自动画线
drawLine();
//使用关键帧动画,不断的绘制和清除
window.requestAnimationFrame(main);
}
//添加鼠标移动事件
//记录鼠标移动时的mouseX坐标
var mouseX;
var mouseY;
canvas.onmousemove = function (e) {
var ev = e;
mouseX = ev.offsetX;
mouseY = ev.offsetY;
}
//判断是否划线

function drawLine() {
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].move();
for (var j = 0; j < balls.length; j++) {
if (i !== j) {
if (Math.sqrt(Math.pow((balls[i].x - balls[j].x), 2) + Math.pow((balls[i].y - balls[j].y), 2)) < 80) {
ctx.beginPath();
ctx.moveTo(balls[i].x, balls[i].y);
ctx.lineTo(balls[j].x, balls[j].y);
ctx.strokeStyle = randomColor();
ctx.globalAlpha = 0.2;
ctx.stroke();
}
}
}
}
}
//使用鼠标移动划线

function mouseLine() {
for (var i = 0; i < balls.length; i++) {
if (Math.sqrt(Math.pow((balls[i].x - mouseX), 2) + Math.pow((balls[i].y - mouseY), 2)) < 80) {
ctx.beginPath();
ctx.moveTo(balls[i].x, balls[i].y);
ctx.lineTo(mouseX, mouseY);
ctx.strokeStyle = "red";
ctx.globalAlpha = 0.8;
ctx.stroke();
}
}
}
//随机函数

function randomNum(m, n) {
return Math.floor(Math.random() * (n - m + 1) + m);
}
//随机颜色

function randomColor() {
return "rgb(" + randomNum(0, 255) + "," + randomNum(0, 255) + "," + randomNum(0, 255) + ")";
}
}

componentDidMount() {
this.initCanvas()
}
componentDidUpdate() {
this.initCanvas()
}
render() {
return <canvas id="myCanvas" style={{ position: "absolute" ,left:"0",right:"0",height:"100%",width:"100%"}}></canvas>
}
}
export default Particle