最近使用netty搭建了一个服务端和一个客户端网络通信的demo,记录一下,不多说,先上项目结构图

netty 失败重连 大理established连接 netty客户端重连_netty

当时maven有点问题,所以直接引入的jar包,反正也只有一个。(ClientHandler和ServerHandler类分别用HeartBeatClientHandler和HeartBeatServerHandler代替)

搭建服务端之前还有一些事情要做,对,就是自定义协议,还有编码解码

这部分是参考了网上的一些资料

A  首先是协议部分

    1 新建LuckHeader.java 

package luck;

public class LuckHeader {
	 // 协议版本
    private int version;
    // 消息内容长度
    private int contentLength;
    // 服务名称
    private String sessionId;
    
    public LuckHeader(int version, int contentLength, String sessionId) {
        this.version = version;
        this.contentLength = contentLength;
        this.sessionId = sessionId;
    }
    
	public int getVersion() {
		return version;
	}
	public void setVersion(int version) {
		this.version = version;
	}
	public int getContentLength() {
		return contentLength;
	}
	public void setContentLength(int contentLength) {
		this.contentLength = contentLength;
	}
	public String getSessionId() {
		return sessionId;
	}
	public void setSessionId(String sessionId) {
		this.sessionId = sessionId;
	}
}

这个属于协议头部分,下面是消息内容部分

    2 新建LuckMessage.java

package luck;

public class LuckMessage {
	private LuckHeader luckHeader;
    private String content;

    public LuckMessage(LuckHeader luckHeader, String content) {
        this.luckHeader = luckHeader;
        this.content = content;
    }

    public LuckHeader getLuckHeader() {
        return luckHeader;
    }

    public void setLuckHeader(LuckHeader luckHeader) {
        this.luckHeader = luckHeader;
    }

    public String getContent() {
        return content;
    }

    public void setContent(String content) {
        this.content = content;
    }

    @Override
    public String toString() {
        return String.format("[version=%d,contentLength=%d,sessionId=%s,content=%s]",
                luckHeader.getVersion(),
                luckHeader.getContentLength(),
                luckHeader.getSessionId(),
                content);
    }
}

到这里一个简单的luck协议的消息的模板就做好了.

B 接下来是编码解码部分

    1 新建LuckDecoder.java

package encode;

import java.util.List;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.ByteToMessageDecoder;
import luck.LuckHeader;
import luck.LuckMessage;

public class LuckDecoder extends ByteToMessageDecoder{

	@Override
	protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception {
		//获取协议版本
		int version = in.readInt();
		//获取消息长度
		int contentLength = in.readInt();
		//获取sessionid
		byte[] sessionByte = new byte[36];
		in.readBytes(sessionByte);
		String sessionid = new String(sessionByte);
		
		//组装协议头
		LuckHeader hearder = new LuckHeader(version, contentLength, sessionid);
		
		//读取消息内容
		byte[] content = in.readBytes(in.readableBytes()).array();
		
		LuckMessage message = new LuckMessage(hearder, new String(content));
		
		out.add(message);
	}

}

2 新建LuckEncoder.java

package encode;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.MessageToByteEncoder;
import luck.LuckHeader;
import luck.LuckMessage;

public class LuckEncoder extends MessageToByteEncoder<LuckMessage>{

	@Override
	protected void encode(ChannelHandlerContext ctx, LuckMessage message, ByteBuf in) throws Exception {

		//将message转换成二进制数据
		LuckHeader header = message.getLuckHeader();
		
		//写入的顺序就是协议的顺序
		//标题头信息
		in.writeInt(header.getVersion());
		in.writeInt(message.getContent().length());
		in.writeBytes(header.getSessionId().getBytes());
		
		//主题信息
		in.writeBytes(message.getContent().getBytes());
	}

}

注意一下 ,这2个类的编码解码的顺序要一致才可以,不然会报错

  好,准备工作做完了,接下来重头戏就是搭建服务端了

  新建Server.java

package server;

import java.util.concurrent.TimeUnit;

import encode.LuckDecoder;
import encode.LuckEncoder;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.timeout.IdleStateHandler;


/**
 * Netty通信的步骤:
	①创建两个NIO线程组,一个专门用于网络事件处理(接受客户端的连接),另一个则进行网络通信的读写。
	②创建一个ServerBootstrap对象,配置Netty的一系列参数,例如接受传出数据的缓存大小等。
	③创建一个用于实际处理数据的类ChannelInitializer,进行初始化的准备工作,比如设置接受传出数据的字符集、格式以及实际处理数据的接口。
	④绑定端口,执行同步阻塞方法等待服务器端启动即可。
 * @author Administrator
 *
 */
public class Server {
	private int port;
	
	public Server(int port){
		this.port = port;
	}
	
	public void run(){
		 EventLoopGroup bossGroup = new NioEventLoopGroup(); //用于处理服务器端接受客户端
		 EventLoopGroup workerGroup = new NioEventLoopGroup(); //进行网络通信(读写)
		 try{
			 ServerBootstrap bootstrap = new ServerBootstrap();//辅助工具类,用于服务器通道的一系列配置
			 bootstrap.group(bossGroup, workerGroup)
			 	.channel(NioServerSocketChannel.class)
			 	.childHandler(new ChannelInitializer<SocketChannel>() { //配置具体的数据处理方式  
			 		
                                        @Override  
                                protected void initChannel(SocketChannel socketChannel) throws Exception {  
                            	    ChannelPipeline pipeline = socketChannel.pipeline();
                        	    pipeline.addLast(new IdleStateHandler(5, 0, 0,TimeUnit.SECONDS));
                        	    pipeline.addLast(new LuckEncoder());
                        	    pipeline.addLast(new LuckDecoder()); 
                    	
                        	    //处理事件的类
                        	    //pipeline.addLast(new ServerHandler());  
                        	    pipeline.addLast(new HeartBeatServerHandler());  
                                    }  
                                })
			 	.option(ChannelOption.SO_BACKLOG, 128)//设置tcp缓冲区(// 保持连接数  )
			 	.option(ChannelOption.SO_SNDBUF, 32*1024)//设置发送数据缓冲大小
			 	.option(ChannelOption.SO_RCVBUF, 32*1024)//设置接受数据缓冲大小
			 	.childOption(ChannelOption.SO_KEEPALIVE , true)//保持连接
			 	.option(ChannelOption.TCP_NODELAY, true);//有数据立即发送
			 ChannelFuture future = bootstrap.bind(port).sync();
			 future.channel().closeFuture().sync();
			 
		 }catch(Exception e){
			 e.printStackTrace();
		 }finally {
			workerGroup.shutdownGracefully();
			bossGroup.shutdownGracefully();
		}
		 
	}
	
	public static void main(String[] args) {
		new Server(8077).run();
	}
}

服务端有2个线程池,一个处理客户端的连接,一个处理io任务,ServerBootstrap对象用于启动NIO服务端的辅助启动类(目的是降低服务端的开发复杂度),IdleStateHandler类是服务端监听客户端心跳需要配置的handler,处理事件的类由HeartBeatServerHandler处理,然后由bootstrap绑定监听一个端口,监听客户端的连接

实现断线的类HeartBeatServerHandler.java,瞧好咯

package server;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;
import io.netty.util.ReferenceCountUtil;
import luck.LuckMessage;

public class HeartBeatServerHandler extends SimpleChannelInboundHandler<LuckMessage>{

	//连接失败次数
	private int connectTime = 0;
	
	//定义最大未连接次数
	private static final int MAX_UN_CON_TIME = 3;
@Override
	protected void messageReceived(ChannelHandlerContext ctx, LuckMessage msg) throws Exception {
		try{
			LuckMessage lmsg = (LuckMessage) msg;
			if (lmsg.getContent().equals("h")) {
				//心跳消息
				//吧连接失败次数清0
				System.out.println("Server接收到心跳消息 ,失败次数清0:" + msg.toString());
				connectTime = 0 ;
			} else {
				System.out.println("Server接收到普通消息 :" + msg.toString());
			}
		}catch(Exception e){
			e.printStackTrace();
		}finally {
			ReferenceCountUtil.release(msg);
		}
	}
	
	public void userEventTriggered(ChannelHandlerContext ctx, Object evt){
		if (evt instanceof IdleStateEvent) {
			IdleStateEvent event = (IdleStateEvent) evt;
			if (event.state() == IdleState.READER_IDLE) {
				//读超时
				System.out.println("服务端读超时=====连接失败次数" + connectTime);
				if (connectTime >= MAX_UN_CON_TIME) {
					System.out.println("服务端关闭channel");
					ctx.channel().close();
					connectTime = 0;
				} else {
					connectTime ++;
				}
				
			}else if (event.state() == IdleState.WRITER_IDLE) {
                /*写超时*/  
                System.out.println("服务端写超时");
            } else if (event.state() == IdleState.ALL_IDLE) {
                /*总超时*/
                System.out.println("服务端全部超时");
            }
			
		}
	}
	
	 @Override
	    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
//		 	cause.printStackTrace();
		 	System.out.println("服务端发生错误:" + cause.getMessage());
	        ctx.channel().close();
	    }
	 
	    @Override
	    public void channelActive(ChannelHandlerContext ctx) throws Exception {
	        System.out.println("有客户端连接");
	        super.channelActive(ctx);
	    }
	     
	    @Override
	    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
	        // 关闭,等待重连
	        ctx.close();
	        System.out.println("===服务端===(客户端失效)");
	    }
}

messageReceived方法是接受到消息的时候调用的,这个里面我搞了一些骚操作,可以看可不看,主要是接受到的消息是否为心跳消息,是的话,把连接失败次数connectTime清0;其他方法 里面都有注释。

重点是userEventTriggered方法,IdleState定义了几个事件

读事件 READER_IDLE

写事件 WRITER_IDLE

全部事件 ALL_IDLE

这个很好理解  就是字面意思,这里用读事件举得例子,也就是服务端没有收到客户端的消息(读到客户端的消息)的时候就触发该事件,当超过三次没有收到客户端的消息的时候 就断开与改客户端的连接ctx.channel().close();一个连接相当于一个channel。


服务端配置好了  接下来配置客户端


新建Client.java

package client;

import java.net.InetSocketAddress;
import java.util.Random;
import java.util.Scanner;
import java.util.UUID;
import java.util.concurrent.TimeUnit;

import encode.LuckDecoder;
import encode.LuckEncoder;
import io.netty.bootstrap.Bootstrap;
import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.timeout.IdleStateHandler;
import luck.LuckHeader;
import luck.LuckMessage;

public class Client {

	private static Channel channel;

	private static Bootstrap bootstrap;

	private static ChannelFutureListener channelFutureListener = null;

	public static void main(String[] args) throws Exception {
		new Client();
	}

	public Client() throws Exception{
		System.out.println("构造方法");
		init();
		sendData();
	}

	static Scanner in = new Scanner(System.in);
	public static void sendData() throws Exception {
		System.out.println("senddata");
		
		//组装协议信息
		int version = 1;
		String sessionId = UUID.randomUUID().toString();
		String content = "";
		LuckHeader header = new LuckHeader(version, content.length(), sessionId);
		LuckMessage message = null;

		do {
			content = in.nextLine();
			message = new LuckMessage(header, content);
			channel.writeAndFlush(message);
		} while (!content.equals("q"));
	}

	public void init() throws InterruptedException{
		EventLoopGroup workerGroup = new NioEventLoopGroup();
		try{
			bootstrap = new Bootstrap();


			bootstrap.group(workerGroup)
			.channel(NioSocketChannel.class)
			.option(ChannelOption.SO_KEEPALIVE, true)
			.option(ChannelOption.TCP_NODELAY, true)
			.handler(new ChannelInitializer<SocketChannel>() {
				@Override  
				protected void initChannel(SocketChannel socketChannel) throws Exception {  
					ChannelPipeline pipeline = socketChannel.pipeline();
					pipeline.addLast(new IdleStateHandler(0, 0, 5, TimeUnit.SECONDS));
					pipeline.addLast("encoder",new LuckEncoder());
					pipeline.addLast("decoder",new LuckDecoder());

					//						pipeline.addLast(new ClientHandler());
					pipeline.addLast(new HeartBeatClientHanlder());
				}  
			});
			//设置tcp协议的属性
			bootstrap.option(ChannelOption.SO_KEEPALIVE, true);
			bootstrap.option(ChannelOption.TCP_NODELAY, true);
			bootstrap.option(ChannelOption.SO_TIMEOUT, 5000);

			connect();
		}catch(Exception e){
			e.printStackTrace();
		}finally {
			//			workerGroup.shutdownGracefully();
		}
	}

	/**
	 * 重新连接服务器
	 * @throws InterruptedException
	 */
	public static void connect(){

		if (channel != null && channel.isActive()) {
			return;
		}

		System.out.println("连接中");
		ChannelFuture channelFuture = null;
		try {
			channelFuture = bootstrap.connect("192.168.1.12", 8077).sync();
			channelFuture.addListener(new ChannelFutureListener() {
				public void operationComplete(ChannelFuture futureListener) throws Exception {
					if (futureListener.isSuccess()) {
						channel = futureListener.channel();
						System.out.println("连接成功");
					} else {
						System.out.println("连接失败");
					}
				}
			});

		} catch (Exception e) {
			e.printStackTrace();
		}
	}
}



与服务端不同的是,客户端只有一个NioEventLoopGroup,其他配置都是大同小异,

说明一下 static Scanner in = new Scanner(System.in);这句话定义为类的静态变量是为了保证,如果在服务器切断了改客户端的连接,并且重连了以后,再进入到sendData方法中只有一个Scanner ;如果定义在sendData方法里面,重连的时候就要发送2次消息才能让服务端接收到,而且是作为一条消息发过去的  ,2条消息中间还会有乱码。重连几次就需要几条消息一起 才能发过去


ok,现在都写好了   运行试一下  

先启动服务端Server.java然后启动客户端Client.java

netty 失败重连 大理established连接 netty客户端重连_服务端_02

netty 失败重连 大理established连接 netty客户端重连_服务端_03

然后客户端不发送消息知道服务端断开连接

netty 失败重连 大理established连接 netty客户端重连_服务端_04

此时客户端的channelInactive方法会调用connect方法,重新连接

netty 失败重连 大理established连接 netty客户端重连_.net_05

到这里断线重连的简单例子就写好了  欢迎各位大牛指点