WebSocketServerProtocolHandler源码分析


package io.netty.handler.codec.http.websocketx;

import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandler;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.channel.ChannelPipeline;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.FullHttpRequest;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpHeaders;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.util.AttributeKey;

import java.util.List;

import static io.netty.handler.codec.http.HttpVersion.*;


public class WebSocketServerProtocolHandler extends WebSocketProtocolHandler {


public enum ServerHandshakeStateEvent {
@Deprecated
HANDSHAKE_COMPLETE
}

public static final class HandshakeComplete {
private final String requestUri;
private final HttpHeaders requestHeaders;
private final String selectedSubprotocol;

HandshakeComplete(String requestUri, HttpHeaders requestHeaders, String selectedSubprotocol) {
this.requestUri = requestUri;
this.requestHeaders = requestHeaders;
this.selectedSubprotocol = selectedSubprotocol;
}

public String requestUri() {
return requestUri;
}

public HttpHeaders requestHeaders() {
return requestHeaders;
}

public String selectedSubprotocol() {
return selectedSubprotocol;
}
}

private static final AttributeKey<WebSocketServerHandshaker> HANDSHAKER_ATTR_KEY =
AttributeKey.valueOf(WebSocketServerHandshaker.class, "HANDSHAKER");

//websocket的path
private final String websocketPath;
//子协议
private final String subprotocols;
//是否允许扩展 默认false
private final boolean allowExtensions;
//数据荷载最大长度默认65536
private final int maxFramePayloadLength;
//是否允许确实掩码 默认false
private final boolean allowMaskMismatch;
//
private final boolean checkStartsWith;

public WebSocketServerProtocolHandler(String websocketPath, String subprotocols,
boolean allowExtensions, int maxFrameSize, boolean allowMaskMismatch,
boolean checkStartsWith, boolean dropPongFrames) {
super(dropPongFrames);
this.websocketPath = websocketPath;
this.subprotocols = subprotocols;
this.allowExtensions = allowExtensions;
maxFramePayloadLength = maxFrameSize;
this.allowMaskMismatch = allowMaskMismatch;
this.checkStartsWith = checkStartsWith;
}

//在channel连接成功后会回调次方法,插入websocket握手用处理器
@Override
public void handlerAdded(ChannelHandlerContext ctx) {
ChannelPipeline cp = ctx.pipeline();
//如果没有握手处理器
if (cp.get(WebSocketServerProtocolHandshakeHandler.class) == null) {
// Add the WebSocketHandshakeHandler before this one.
//插入握手处理器到当前处理器的前面
//pipeline.addLast("http-codec", new HttpServerCodec());
//pipeline.addLast("aggregator", new HttpObjectAggregator(655360));
//pipeline.addLast("http-chunked", new ChunkedWriteHandler());
//插入位置,顺序非常重要,必须插在http编解码器的后面,必须插在当前处理器的前面
// pipeline.addLast("webSocketHandler", new WebSocketServerProtocolHandler("/websocket"));
ctx.pipeline().addBefore(ctx.name(), WebSocketServerProtocolHandshakeHandler.class.getName(),
new WebSocketServerProtocolHandshakeHandler(websocketPath, subprotocols,
allowExtensions, maxFramePayloadLength, allowMaskMismatch, checkStartsWith));
}
if (cp.get(Utf8FrameValidator.class) == null) {
// Add the UFT8 checking before this one.
//插入在当前处理器的前面
ctx.pipeline().addBefore(ctx.name(), Utf8FrameValidator.class.getName(),
new Utf8FrameValidator());
}
}

@Override
protected void decode(ChannelHandlerContext ctx, WebSocketFrame frame, List<Object> out) throws Exception {
//如果是close帧
if (frame instanceof CloseWebSocketFrame) {
//获取channel中关联的握手器去关闭当前channel
WebSocketServerHandshaker handshaker = getHandshaker(ctx.channel());
if (handshaker != null) {
//因为计数器需要+1,因为传入到close方法中会调用channel.write方法进行输出,底层会再次释放
frame.retain();
handshaker.close(ctx.channel(), (CloseWebSocketFrame) frame);
} else {
//没有握手器输出空字节后关闭底层socket
ctx.writeAndFlush(Unpooled.EMPTY_BUFFER).addListener(ChannelFutureListener.CLOSE);
}
return;
}

//调用父类,父类处理了ping-pong 二帧。
super.decode(ctx, frame, out);
}

@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
//如果是websocket相关异常则返回http响应后关闭底层流
if (cause instanceof WebSocketHandshakeException) {
FullHttpResponse response = new DefaultFullHttpResponse(
HTTP_1_1, HttpResponseStatus.BAD_REQUEST, Unpooled.wrappedBuffer(cause.getMessage().getBytes()));
ctx.channel().writeAndFlush(response).addListener(ChannelFutureListener.CLOSE);
} else {
ctx.fireExceptionCaught(cause);
ctx.close();
}
}

//从channel获取关联的握手器
static WebSocketServerHandshaker getHandshaker(Channel channel) {
return channel.attr(HANDSHAKER_ATTR_KEY).get();
}

//握手器绑定到channel
static void setHandshaker(Channel channel, WebSocketServerHandshaker handshaker) {
channel.attr(HANDSHAKER_ATTR_KEY).set(handshaker);
}

//
static ChannelHandler forbiddenHttpRequestResponder() {
return new ChannelInboundHandlerAdapter() {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
//返回拒绝的http响应
if (msg instanceof FullHttpRequest) {
((FullHttpRequest) msg).release();
FullHttpResponse response =
new DefaultFullHttpResponse(HTTP_1_1, HttpResponseStatus.FORBIDDEN);
ctx.channel().writeAndFlush(response);
} else {
//向下传播
ctx.fireChannelRead(msg);
}
}
};
}
}