《大话设计模式》第二章

package ch02;

public interface Strategy {
	int compute(int money);
}

 

package ch02;

/**
 * 七折
 * @author Administrator
 *
 */
public class ConcreteStrategy70 implements Strategy {

	public int compute(int money) {
		return (int)(money * 0.7);
	}

}

 

package ch02;

/**
 * 八折
 * @author Administrator
 *
 */
public class ConcreteStrategy80 implements Strategy {

	public int compute(int money) {
		return (int)(money *0.8);
	}

}

 

package ch02;

/**
 * 不打折
 * @author Administrator
 *
 */
public class ConcreteStrategyNormal implements Strategy {

	public int compute(int money) {
		return money;
	}

}

 

package ch02;

public class StrategyFactory {
	public static Strategy createStrategy(int num) {
		Strategy strategy = null;
		switch (num) {
		case 7:
			strategy = new ConcreteStrategy70();
			break;
		case 8:
			strategy = new ConcreteStrategy80();
			break;
		default:
			strategy = new ConcreteStrategyNormal();
			break;
		}
		return strategy;
	}
}

 

package ch02;

public class Context {
	private Strategy strategy = null;

	public Context(Strategy strategy) {
		this.strategy = strategy;
	}
	
	public int cumpute(int money) {
		return strategy.compute(money);
	}
}

 

package ch02;

/**
 * 策略模式,因为打折的算法不同,于是用每个类实现一个算法
 * @author Administrator
 *
 */
public class Client {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		Strategy strategy = StrategyFactory.createStrategy(7);
		Context context = new Context(strategy);
		System.out.println(context.cumpute(100));
	}

}

看看代码,运行一下,应该能理解。另外,JDK中的java.util.Comparator,是策略模式的经典例子。