Leetcode每日一题:463.island-perimeter(岛屿的周长)_leetcode
这道题让我学会了怎么把简单的题复杂化,一个简单题硬是让我复习了一遍DFS;其实参考评论,每遇到相邻的陆地,就让总周长减2即可,因为这两个陆地有重复的边,这条边不算入周长;
DFS:
Leetcode每日一题:463.island-perimeter(岛屿的周长)_dfs_02

int delta_x[4] = {0, 0, -1, 1};
int delta_y[4] = {-1, 1, 0, 0};

void dfs(vector<vector<int>> &grid, int &bordx, int &bordy, int x, int y, int &sum)
{
    int c = 4;
    for (int i = 0; i < 4; i++) //检查该土地的四个方位
    {
        int xx = x + delta_x[i], yy = y + delta_y[i];
        if (xx < 0 || xx >= bordx || yy < 0 || yy >= bordy) //如果超出边界,直接下一个方位
        {
            continue;
        }

        if (grid[xx][yy]) //如果x,y周围xx,yy有陆地
        {
            c--;                   //该陆地周长减一
            if (grid[xx][yy] == 1) //如果xx,yy陆地没有被计算过
            {
                grid[xx][yy] = 2;                     //置陆地xx,yy为计算过
                dfs(grid, bordx, bordy, xx, yy, sum); //检差xx,yy陆地
            }
        }
    }
    sum += c;
}

int islandPerimeter(vector<vector<int>> &grid)
{
    int len_row = grid.size();
    if (len_row == 0)
    {
        return 0;
    }
    int len_col = grid[0].size();
    int res = 0;
    for (int i = 0, j = 0; i < len_row && j < len_col; j++)
    {
        if (grid[i][j] == 1) //找到岛屿入口
        {
            grid[i][j] = 2; //把入口置为计算过
            dfs(grid, len_row, len_col, i, j, res);
            break;
        }
        if (j == len_col - 1)
        {
            i++;
            j = -1;
            continue;
        }
    }
    return res;
}

数学方法:

int islandPerimeter(vector<vector<int>> &grid)
{
    //重点关注前面遍历过的方格,如果之前有相邻方格,就-2;
    int rsp = 0;
    int len_row = grid.size();
    if (len_row == 0)
    {
        return 0;
    }
    int len_col = grid[0].size();
    for (int i = 0; i < len_row; i++)
    {
        for (int j = 0; j < len_col; j++)
        {
            if (grid[i][j] == 1)
            {
                rsp += 4;
                if (i > 0 && grid[i - 1][j] == 1)
                {
                    rsp -= 2;
                }
                if (j > 0 && grid[i][j - 1] == 1)
                {
                    rsp -= 2;
                }
            }
        }
    }
    return rsp;
}