一、情况说明


layerModelBlending是属于photo 模块下的算法,我很大程度上参考seamlessclone进行实现。这是我第一次编写功能模块,不同于之前的教程或者是某些参数的修改。这里的操作需要更多的工作。这里将过程中出现的问题和解决方法进行分析,作为经验。


二、问题分析


主要是修改两个地方,一个是photo.hpp,主要是添加头文件;


//! layerModelBlending algorithm flags



enum



{



DARKEN = 1, //min(Target,Blend)



MULTIPY = 2, //Target * Blend



COLOR_BURN = 3, //1 - (1-Target) / Blend



LINEAR_BRUN = 4, //Target + Blend - 1



LIGHTEN = 5, //max(Target,Blend)



SCREEN = 6, //1 - (1-Target) * (1-Blend)



COLOR_DODGE = 7, //Target / (1-Blend)



LINEAR_DODGE = 8, //Target + Blend



OVERLAY = 9, //(Target > 0.5) * (1 - (1-2*(Target-0.5)) * (1-Blend)) +(Target <= 0.5) * ((2*Target) * Blend)



SOFT_LIGHT = 10, //(Blend > 0.5) * (1 - (1-Target) * (1-(Blend-0.5))) +(Blend <= 0.5) * (Target * (Blend+0.5))



HARD_LIGHT = 11, //(Blend > 0.5) * (1 - (1-Target) * (1-2*(Blend-0.5))) +(Blend <= 0.5) * (Target * (2*Blend))



VIVID_LIGHT = 12, //(Blend > 0.5) * (1 - (1-Target) / (2*(Blend-0.5))) +(Blend <= 0.5) * (Target / (1-2*Blend))



LINEAR_LIGHT = 13, //(Blend > 0.5) * (Target + 2*(Blend-0.5)) +(Blend <= 0.5) * (Target + 2*Blend - 1)



PIN_LIGHT = 14, //(Blend > 0.5) * (max(Target,2*(Blend-0.5))) +(Blend <= 0.5) * (min(Target,2*Blend)))



DIFFERENCE = 15, //| Target - Blend |



EXCLUSION = 16, //0.5 - 2*(Target-0.5)*(Blend-0.5)



DIVIDE = 17 //Target/Blend




};


/** @17 Photoshop blending modes Inspired by GIMP and


​ http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html. ​


@param target and blend Input SAME_SIZE 8-bit 3-channel image.



@param dst Output 8-bit 3-channel image.



@param flags layerModelBlending algorithm : CV::DARKEN、CV::MULTIPY、CV::COLOR_BURN 、CV::LINEAR_BRUN



、CV::LIGHTEN 、CV::SCREEN 、CV::COLOR_DODGE 、CV::LINEAR_DODGE 、CV::OVERLAY、CV::SOFT_LIGHT、CV::HARD_LIGHT、



CV::VIVID_LIGHT、CV::LINEAR_LIGHT、CV::PIN_LIGHT、CV::DIFFERENCE、CV::EXCLUSION 、CV::DIVIDE



*/



CV_EXPORTS_W void layerModelBlending(InputArray target, InputArray blend, OutputArray dst, int flag=1);

二个是添加 layerModelBlending 函数实体。


​​/*M///
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/


#
include
"precomp.hpp"

#
include
"opencv2/photo.hpp"


using
namespace std;

using
namespace cv;


#
define EPSILON
1e
-
6f


#
define SAFE_DIV_MIN EPSILON

#
define SAFE_DIV_MAX (
1.0f
/ SAFE_DIV_MIN)


#
define CLAMP(f,min,max) ((f)
<(min)
?(min)
:(f)
>(max)
?(max)
:(f))


namespace cv

{


/* local function prototypes */

static
inline
float safe_div(
float a,
float b);

/* returns a / b, clamped to [-SAFE_DIV_MAX, SAFE_DIV_MAX].
* if -SAFE_DIV_MIN <= a <= SAFE_DIV_MIN, returns 0.
*/

static
inline
float safe_div(
float a,
float b)

{


float result
=
0.0f;



if (fabsf(a)
> SAFE_DIV_MIN)

{

result
= a
/ b;

result
= CLAMP(result,
-SAFE_DIV_MAX, SAFE_DIV_MAX);

}



return result;

}

CV_EXPORTS_W
void layerModelBlending(InputArray _target, InputArray _blend, OutputArray _dst,
int flag)

{

Mat target
= _target.getMat();

Mat blend
= _blend.getMat();

Mat dst
= _dst.getMat();



for (
int index_row
=
0; index_row
< target.rows; index_row
++)


for (
int index_col
=
0; index_col
< target.cols; index_col
++)


for (
int index_c
=
0; index_c
<
3; index_c
++)


switch (flag)

{


case DARKEN
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
= min(

target.at
<Vec3f
>(index_row, index_col)[index_c],

blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case MULTIPY
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
*

blend.at
<Vec3f
>(index_row, index_col)[index_c];


break;


case COLOR_BURN
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
1
-

safe_div((
1
- target.at
<Vec3f
>(index_row, index_col)[index_c]),

blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case LINEAR_BRUN
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
+

blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
1;


break;


case LIGHTEN
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
= max(

target.at
<Vec3f
>(index_row, index_col)[index_c],

blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case SCREEN
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
1
-

(
1
- target.at
<Vec3f
>(index_row, index_col)[index_c])
*

(
1
- blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case COLOR_DODGE
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
= safe_div

(target.at
<Vec3f
>(index_row, index_col)[index_c],


1
- blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case LINEAR_DODGE
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
+

blend.at
<Vec3f
>(index_row, index_col)[index_c];


break;


case OVERLAY
:


if (target.at
<Vec3f
>(index_row, index_col)[index_c]
>
0.
5f)

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
1
-

(
1
-
2
* (target.at
<Vec3f
>(index_row, index_col)[index_c]
-
0.
5))
*

(
1
- blend.at
<Vec3f
>(index_row, index_col)[index_c]);


else

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
2
*

target.at
<Vec3f
>(index_row, index_col)[index_c]
*

blend.at
<Vec3f
>(index_row, index_col)[index_c];


break;


case SOFT_LIGHT
:


if (target.at
<Vec3f
>(index_row, index_col)[index_c]
>
0.
5f)

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
1
-

(
1
- target.at
<Vec3f
>(index_row, index_col)[index_c])
*

(
1
- (blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
0.
5));


else

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
*

(blend.at
<Vec3f
>(index_row, index_col)[index_c]
+
0.
5);


break;


case HARD_LIGHT
:


if (target.at
<Vec3f
>(index_row, index_col)[index_c]
>
0.
5f)

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
1
-

(
1
- target.at
<Vec3f
>(index_row, index_col)[index_c])
*

(
1
-
2
* blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
0.
5);


else

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
*

(
2
* blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case VIVID_LIGHT
:


if (target.at
<Vec3f
>(index_row, index_col)[index_c]
>
0.
5f)

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=
1
-

safe_div(
1
- target.at
<Vec3f
>(index_row, index_col)[index_c],

(
2
* (blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
0.
5)));


else

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

safe_div(target.at
<Vec3f
>(index_row, index_col)[index_c],

(
1
-
2
* blend.at
<Vec3f
>(index_row, index_col)[index_c]));


break;


case LINEAR_LIGHT
:


if (target.at
<Vec3f
>(index_row, index_col)[index_c]
>
0.
5f)

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
+

(
2
* (blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
0.
5));


else

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
+


2
* blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
1;


break;


case PIN_LIGHT
:


if (target.at
<Vec3f
>(index_row, index_col)[index_c]
>
0.
5f)

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

max(target.at
<Vec3f
>(index_row, index_col)[index_c],

(
float)(
2
* (blend.at
<Vec3f
>(index_row, index_col)[index_c]
-
0.
5)));


else

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

min(target.at
<Vec3f
>(index_row, index_col)[index_c],


2
* blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case DIFFERENCE
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

abs(target.at
<Vec3f
>(index_row, index_col)[index_c]
-

blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;


case EXCLUSION
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

target.at
<Vec3f
>(index_row, index_col)[index_c]
+

blend.at
<Vec3f
>(index_row, index_col)[index_c]
-


2
* target.at
<Vec3f
>(index_row, index_col)[index_c]
* blend.at
<Vec3f
>(index_row, index_col)[index_c];


break;


case DIVIDE
:

dst.at
<Vec3f
>(index_row, index_col)[index_c]
=

safe_div(target.at
<Vec3f
>(index_row, index_col)[index_c],

blend.at
<Vec3f
>(index_row, index_col)[index_c]);


break;

}

}

}


​​



由于有seamlessclone可以参考,所以这里很多东西,虽然繁琐、但是并不是没有解决方法。直到我发现在都设置正确的情况,总是出现link错误。我知道link错误是由于dll文件问题。


经过研究发现:

​​在layerModelBlending的PR过程中出现的问题和解决方法_ide​​


那么是缺少cv,添加之后。


​1896 0767 ?layerModelBlending@@YAXVMat@cv@@00H@Z
 0000AEF7 2297 08F8 ?seamlessClone@cv@@YAXAEBV_InputArray@debug_build_guard@ 1@00V ?​



你发现,我们缺少CV,通过添加namespcae、 能够变成这样


​1896 0767 ?layerModelBlending@cv@@YAXVMat@ 1@00H@Z ​



再发现问题,通过修改形参,便成为:


​1@0AEBV_OutputArray@ 31@H@Z ​



调用成功。


三、反思小结


我在问题出现的地方卡了2天时间,直到去尝试寻找"dll文件结构查看器",才能够定位问题。


使用"dll文件结构查看器"的能力我之前是不具备的,今后是会经常使用的。但是关键在于矛盾之中的思考,也就是处于矛盾情况下,不能一味地重复劳动,而是要跳出圈子,思考根本问题。这才是我记录本BLOG的关键。