<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title></title>
<style>
* {
margin: 0;
padding: 0;
}

div {
width: 100px;
height: 100px;
background: red;
position: absolute;
}

#s {
top: 0;
left: 110px;
}
</style>
<script type="text/javascript">
window.onload = function() {
var divS = document.querySelectorAll('div');
divS[0].onmouseover = function() {
bufferMove(this, 'height', 500)
}
divS[1].onmouseover = function() {
bufferMove(this, 'height', 500)
}
divS[0].onmouseout = function() {
bufferMove(this, 'height', 100)
}
divS[1].onmouseout = function() {
bufferMove(this, 'height', 100)
}


function bufferMove(ele, attr, target) {
//起到
if (attr == 'opacity') {
var cur = getStyle(ele, attr) * 100;
} else {
var cur = parseInt(getStyle(ele, attr));
}
//清除定时器
clearInterval(ele.timer);
ele.timer = setInterval(function() {
//步长
var step = (target - cur) / 10;
// 如果步长大于0 要向上取整, 步长小于0 要向下取整
step = step > 0 ? Math.ceil(step) : Math.floor(step);
cur += step;
//判断终点
if (step > 0 && cur >= target) {
clearInterval(ele.timer);
cur = target;
} else if (step < 0 && cur <= target) {
clearInterval(ele.timer);
cur = target;
}
//设置
if (attr == 'opacity') {
ele.style[attr] = cur / 100;
} else {
ele.style[attr] = cur + 'px';
}

}, 20)
}

function getStyle(ele, attr) {
if (ele.currentStyle == undefined) {
return getComputedStyle(ele)[attr];
} else {
return ele.currentStyle[attr];
}
}
}
</script>
</head>
<body>
<div id="f"></div>
<div id="s"></div>
</body>
</html>

js之多物体同时运动动画效果_取整