#include "server0.h"
#include "stdafx.h"
#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <iostream>

#pragma comment(lib,"ws2_32.lib")

#define LEN 1024
#define OK 1
#define ERROR_R -1
#define FALSE 0
#define TRUE 1


//DWORD WINAPI AnswerThread(LPVOID lparam)
//{
//
// int err;
// char buf[32]="";
// char recvbuf[32]="yes receive!!";
// SOCKET ClientSocket=(SOCKET)(LPVOID)lparam;
//
// memset(buf, 0, sizeof(buf));
//
// err = recv(ClientSocket, buf, sizeof(buf), 0);
// send(ClientSocket, recvbuf, strlen(recvbuf), 0);
// buf[err]='\0';
// printf("revc: %s\n", buf);
// closesocket(ClientSocket);
// return OK;
//}



DWORD WINAPI AnswerThread(LPVOID lparam)
{
SOCKET ClientSocket = (SOCKET)(LPVOID)lparam;
printf("-------------------AnswerThread be called----------------------\n");
int bytesRecv;
char sendbuf[32] = "";
char recvbuf[32] = "";
char sendContent[]="start\n";//必须加\n
while(1)
{
bytesRecv = SOCKET_ERROR;
for(int i=0; i<(int)strlen(recvbuf); i++)
{
recvbuf[i] = '\0';
}
//接收数据
while(bytesRecv == SOCKET_ERROR)
{
bytesRecv = recv(ClientSocket, recvbuf, 32, 0);
}
//发送数据
send(ClientSocket, recvbuf, strlen(recvbuf), 0);//client三个都能收到
send(ClientSocket, recvbuf, strlen(recvbuf), 0);
send(ClientSocket, sendContent, strlen(sendContent), 0);
printf("%s\n", recvbuf);
printf("%d\n", ClientSocket);
}
return 0;
}

int main(int argc, char* argv[])
{
//初始化WINSOCKET
WSADATA wsaData;
int iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
if(iRet != NO_ERROR)
printf("Error at WSAStartup()\n");

//创建一个Socket
SOCKET m_socket;
m_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(m_socket == INVALID_SOCKET)
{
printf("Error at socket():%ld\n", WSAGetLastError());
WSACleanup();
return 0;
}

//绑定socket
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr("127.0.0.1");
service.sin_port = htons(8383);
if(bind(m_socket, (SOCKADDR*)&service, sizeof(service)) == SOCKET_ERROR)
{
printf("bind() failed.\n");
closesocket(m_socket);
return 0;
}
else
printf("bind OK.\n");

//在socket上侦听
if(listen(m_socket, 20) == SOCKET_ERROR)
printf("Error listening on socket.\n");
else
printf("Listening ok.\n");
SOCKET AcceptSocket;
printf("Waiting for a client to connect...\n");

while(1)
{
AcceptSocket = SOCKET_ERROR;
while(AcceptSocket == SOCKET_ERROR)
{
AcceptSocket = accept(m_socket, NULL, NULL);
}
printf("Client Connected.\n");

DWORD dwThreadId;
HANDLE hThread;
hThread = CreateThread(NULL, NULL, AnswerThread, (LPVOID)AcceptSocket, 0, &dwThreadId);
if(hThread == NULL)
{
printf("CreatThread AnswerThread() failed.\n");
}
else
{
printf("CreateThread OK.\n");
}
}
return

local socket = require("socket")
client = socket.connect("127.0.0.1", 8383)
client:send("send: client word 111\n")
while true do
s= client:receive("*l")
if s~=nil then
print(s)
break
end
end
--client:close()








--client2 = socket.connect("127.0.0.1", 8383)
--client2:send("send: client word 222\n")
while true do
s= client:receive("*l") --*a不行会卡死
if s~=nil then
print(s)
break
end
end
--client2:close()












--client3 = socket.connect("127.0.0.1", 8383)
--client3:send("send: client word 333\n")
while true do
s= client:receive("*l")
if s~=nil then
print(s)
break