更新了开始动画,修复了一些BUG。
下面是代码:
#include<bits/stdc++.h>//dev专属 VC不用
#include <windows.h>
#include <iostream>
#include <stdio.h>
#include <Windows.h>
#include <conio.h>
#include <string.h>
#include <ctime>
#include <stdlib.h>
#include <vector>
#include <unistd.h>
#include <tchar.h>
#include <fstream>
#include <sys/time.h>
#include<iostream>
#include<bits/stdc++.h>
#include<iomanip>
#include<string>
#include<cstdlib>
#include<ctime>
#include<windows.h>
#include<conio.h>
#include<fstream>
#include <mmsystem.h>
#define qdo 262
#define qre 294
#define qmi 330 //q前缀为低音,1后缀为高音,s前缀为半音阶
#define qfa 349
#define qso 392
#define qla 440
#define qsi 494
#define do 523
#define re 578
#define mi 659
#define fa 698
#define so 784
#define la 880
#define si 988
#define do1 1046
#define re1 1175
#define mi1 1318
#define fa1 1480
#define so1 1568
#define la1 1760
#define si1 1976
#define sqdo 277
#define sqre 311
#define sqfa 370
#define sqso 415
#define sqla 466
#define sdo 554
#define sre 622
#define sfa 740
#define sso 831
#define sla 932
#define sdo1 1046
#define sre1 1245
#define sfa1 1480
#define sso1 1661
#define sla1 1865
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
void cout_sleep(char n[]){
for(int i=0;i<strlen(n);i++){
cout<<n[i];
if(n[i]!=' '){
Sleep(100);
}
}
}
void gs(long long x, long long y, string str)
{
for (long long i = 1; i <= x; i++)
cout << "\n";
for (long long i = 1; i <= y; i++)
cout << " ";
cout << str;
return;
}
//结构体与类提前声明
struct hl//行列
{
long long h, l;
};
//函数提前声明
bool axj(long long key);
hl sbwz(bool x, bool n);//鼠标位置
void ydgb(long long h, long long l);//移动光标到指定位置
void yanse(int n);//颜色
//常量
const long long ESC = 27,//电脑左上角的esc
Enter = 13,//回车
Tab = 9,//esc下面一些的tab
Shang = 38,//\、
Xia = 40,// |方向键
Zuo = 37,// |
You = 39,// /
Kong = ' ',//空格
z_sb = VK_LBUTTON,//鼠标左键
y_sb = VK_RBUTTON,//鼠标右键
Shift = VK_SHIFT,//上档
z_Shift = VK_LSHIFT,//左边的SHIFT
y_Shift = VK_RSHIFT,//右边的shift
Ctrl = VK_CONTROL,//控制
z_Ctrl = VK_LCONTROL,//左边的Ctrl
y_Ctrl = VK_RCONTROL,//右边的Ctrl
Alt = VK_MENU,//windows右边的alt
z_Alt = VK_LMENU,//左……
y_Alt = VK_RMENU,//右……(我不说也知道)
A = 'A',//这些就是字母
B = 'B',
C = 'C',
D = 'D',
E = 'E',
F = 'F',
G = 'G',
H = 'H',
I = 'I',
J = 'J',
K = 'K',
L = 'L',
M = 'M',
N = 'N',
O = 'O',
P = 'P',
Q = 'Q',
R = 'R',
S = 'S',
T = 'T',
U = 'U',
V = 'V',
W = 'W',
X = 'X',
Y = 'Y',
Z = 'Z';
//结构体与类
class anniu//这个是设置按钮的
{
private:
short h_1, l_1, h_2, l_2, ys1, ys2;
string nr;
public:
void csh(short hh_1, short ll_1, short hh_2, short ll_2, string _nr, short _yanse1, short _yanse2);
bool gx_ax(bool f);
};
struct cdhs//存档结构体
{
void out(int n, string name);
void out(long long n, string name);
void out(bool n, string name);
void out(char n, string name);
void out(string n, string name);
void in(int& n, string name);
void in(long long& n, string name);
void in(bool& n, string name);
void in(char& n, string name);
void in(string& n, string name);
};
//成员函数
void anniu::csh(short hh_1 = 1, short ll_1 = 1, short hh_2 = 1, short ll_2 = 1, string _nr = " ", short _yanse1 = 240, short _yanse2 = 7)
{
h_1 = hh_1;
l_1 = ll_1;
h_2 = hh_2;
l_2 = ll_2;
ys1 = _yanse1;
ys2 = _yanse2;
nr = _nr;
return;
}
bool anniu::gx_ax(bool f = 1)
{
short h = sbwz(1, 1).h, l = sbwz(1, 1).l, t = -1;
if (h >= h_1 && h <= h_2 && l >= l_1 && l <= l_2)
{
yanse(ys2);
for (short i = h_1; i <= h_2; i++)
{
ydgb(i, l_1);
for (short j = l_1; j <= l_2; j++)
{
t++;
cout << nr[t];
}
}
if ((axj(z_sb) && (f == 1)) || (axj(y_sb) && (f == 0)))
{
return 1;
}
}
else
{
yanse(ys1);
for (short i = h_1; i <= h_2; i++)
{
ydgb(i, l_1);
for (short j = l_1; j <= l_2; j++)
{
t++;
cout << nr[t];
}
}
return 0;
}
}
void cdhs::out(int n, string name)//存档,以后更新时会用的,保存数值
{
ofstream cd(&name[0]);
cd << n;
cd.close();
return;
}
void cdhs::out(long long n, string name)
{
ofstream cd(&name[0]);
cd << n;
cd.close();
return;
}
void cdhs::out(bool n, string name)
{
ofstream cd(&name[0]);
cd << n;
cd.close();
return;
}
void cdhs::out(char n, string name)
{
ofstream cd(&name[0]);
cd << n;
cd.close();
return;
}
void cdhs::out(string n, string name)
{
ofstream cd(&name[0]);
cd << n;
cd.close();
return;
}
void cdhs::in(int& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
cd.close();
return;
}
void cdhs::in(long long& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
cd.close();
return;
}
void cdhs::in(bool& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
cd.close();
return;
}
void cdhs::in(char& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
cd.close();
return;
}
void cdhs::in(string& n, string name)
{
ifstream cd(&name[0]);
cd >> n;
cd.close();
return;
}
//函数
bool axj(long long key)
{
return (GetKeyState(key) < 0);
}
void bout(string n, long long s = 50, bool f = 0, char key = 13)//输出
{
for (long long i = 0; i < n.size(); i++)
{
if (f && GetKeyState(key) < 0)
{
cout << n.substr(i, n.size());
return;
}
cout << n[i];
Sleep(s);
}
return;
}
void gckdx(short h, short l)//设置窗口大小
{
string n = "mode con cols=", t = "";
while (l > 0)
{
t = t + char(l % 10 + '0');
l /= 10;
}
for (short i = t.size() - 1; i >= 0; i--)
{
n = n + t[i];
}
n = n + " lines=", t = "";
while (h > 0)
{
t = t + char(h % 10 + '0');
h /= 10;
}
for (short i = t.size() - 1; i >= 0; i--)
{
n = n + t[i];
}
system(&n[0]);
return;
}
void gckm(string n)//修改窗口名称
{
string t = "title ";
t += n;
system(&t[0]);
return;
}
hl sbwz(bool x = 1, bool n = 1)//鼠标位置
{
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HWND h = GetForegroundWindow();
CONSOLE_FONT_INFO consoleCurrentFont;
hl hl;
POINT p;
if (x)
{
GetCursorPos(&p);
ScreenToClient(h, &p);
}
else
{
GetCursorPos(&p);
}
if (n)
{
GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
p.x /= consoleCurrentFont.dwFontSize.X;
p.y /= consoleCurrentFont.dwFontSize.Y;
}
hl.h = p.y + 1;
hl.l = p.x + 1;
return hl;
}
void yanse(int n)//颜色
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
return;
}
void ycbj()//移除快速编辑模式
{
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
mode &= ~ENABLE_QUICK_EDIT_MODE;
SetConsoleMode(hStdin, mode);
return;
}
void ycgb()//隐藏光标
{
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
void ydgb(long long h, long long l)//移动光标
{
COORD pos = { l - 1,h - 1 };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
return;
}
string name;
char dt[15][30],yutu,fx,sj=60,sl[15][30]; // 0 1 2 3
int sdf1=8,sdf2=8,g=1,die,gw1=9,gw2=9,hp=10,gwhp=1;
int pai = 400,ban = 200,ting = 128;
int szt=0,gzt=0;
int slsh=0;
bool f=1;
//合成
int xz=5;
bool tc=1;
string q=" 空",w=" 空",e=" 空";//[][][]
string a=" 空",s=" 空",d=" 空";//[][][]
string z=" 空",x=" 空",c=" 空";//[][][]
void gotoxy(int x=0,int y=0)
{
COORD c;
c.X=x;
c.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c);
}
void _Clearscreen(int x,int y,int p){//清空坐标后p-1个字符(包括坐标上的字符)
gotoxy(x-1,y);
for(int i=1;i<=p;i++)cout<<' ';
}
void _Clearscreen(int p){//清空光标后p-1个字符(包括光标上的字符)
printf("\b");
for(int i=1;i<=p;i++)cout<<' ';
}
void _Clearscreen(bool flag=1){//清空屏幕
if(flag==1){//双缓冲
HANDLE hStdOut; CONSOLE_SCREEN_BUFFER_INFO csbi; DWORD count; DWORD cellCount; COORD homeCoords = { 0, 0 };
hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdOut == INVALID_HANDLE_VALUE) return;
if (!GetConsoleScreenBufferInfo(hStdOut, &csbi)) return;
cellCount = csbi.dwSize.X *csbi.dwSize.Y;
if (!FillConsoleOutputCharacter(hStdOut, (TCHAR) ' ', cellCount, homeCoords, &count )) return;
if (!FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, cellCount, homeCoords, &count )) return;
SetConsoleCursorPosition(hStdOut, homeCoords);
}
else if(flag==0){//单缓冲
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = {0, 0};
SetConsoleCursorPosition( hConsole, coordScreen );
}
}
void color(int a)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
/* 1 深蓝色
2 深绿色
3 深青色
4 深红色
5 深粉色
i 黄色
7 深白色
8 灰色
9 浅蓝色
10 浅绿色
11 浅青色
12 浅红色
13 浅粉色
14 浅黄色
15 浅白色
背景
1~15 黑色
16~31 深蓝色
32~47 深绿色
48~63 深青色
64~79 深红色
'S'~95 深粉色
96~111 深黄色
112~127 深白色
128~143 灰色
144~159 浅蓝色
160~1'A' 浅绿色
176~191 浅青色
192~207 浅红色
208~223 浅粉色
224~239 浅黄色
240~255 浅白色
*/
}
void printf_red(const char *s)
{
printf("\033[0m\033[1;31m%s\033[0m", s);
}
void printf_green(const char *s)
{
printf("\033[0m\033[1;32m%s\033[0m", s);
}
void printf_yellow(const char *s)
{
printf("\033[0m\033[1;33m%s\033[0m", s);
}
void printf_blue(const char *s)
{
printf("\033[0m\033[1;34m%s\033[0m", s);
}
void printf_pink(const char *s)
{
printf("\033[0m\033[1;35m%s\033[0m", s);
}
void printf_cyan(const char *s)
{
printf("\033[0m\033[1;36m%s\033[0m", s);
}
void photo(char n){
if(n=='r'){
color(12);
cout<<"■";
}else if(n=='b'){
color(1);
cout<<"■";
}else if(n=='y'){
color(14);
cout<<"■";
}else if(n=='g'){
color(10);
cout<<"■";
}else if(n=='w'){
color(15);
cout<<"■";
}else if(n=='p'){
color(13);
cout<<"■";
}else if(n=='k'){
cout<<" ";
}
}
void photo_man(){
if(name=="Dream"){
// 1 2 3 4 5 6 7 8 9 10
photo('k');photo('k');photo('g');photo('g');photo('g');photo('g');photo('g');photo('g');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('g');photo('g');photo('g');photo('g');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('g');photo('g');photo('g');photo('g');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('g');photo('g');photo('g');photo('g');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('g');photo('g');photo('g');photo('g');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('g');photo('g');photo('g');photo('g');cout<<endl;//head
photo('g');photo('g');photo('g');photo('w');photo('w');photo('w');photo('w');photo('g');photo('g');photo('g');cout<<endl;
photo('g');photo('g');photo('w');photo('w');photo('w');photo('w');photo('w');photo('w');photo('g');photo('g');cout<<endl;
photo('g');photo('g');photo('w');photo('k');photo('w');photo('k');photo('w');photo('w');photo('g');photo('g');cout<<endl;
photo('g');photo('g');photo('w');photo('w');photo('w');photo('w');photo('w');photo('w');photo('g');photo('g');cout<<endl;
photo('g');photo('g');photo('w');photo('w');photo('w');photo('w');photo('w');photo('w');photo('g');photo('g');cout<<endl;
photo('g');photo('g');photo('g');photo('w');photo('w');photo('w');photo('w');photo('g');photo('g');photo('g');cout<<endl;//body
photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');cout<<endl;
photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');photo('g');photo('g');photo('k');photo('k');cout<<endl;//feet
}
}
void muzic_die(){
_Clearscreen(f);
cout<<" 你死了\n";
cout<<" "<<name<<"死于:";
if(die==1){
cout<<"发现地板是岩浆做的\n";
}else if(die==2){
cout<<name<<"掉出了这个世界\n";
}else if(die==3){
cout<<"被野怪吃掉了\n";
}else if(die==4){
cout<<"被摔死了\n";
}else {
cout<<"死了\n";
}
anniu jntm;//定义anniu类的变量
jntm.csh(10,11,10,20,"< 重 生 >",240,7);//初始化按钮
while(1){
if(jntm.gx_ax()){
break;
}
}
hp=10;
sdf1=8;
sdf2=8;
dt[8][8]=' ';
_Clearscreen(f);
}
//
//struct BLOCK{
// string u1,u2,d1,d2;
// int ph,u1c,u2c,d1c,d2c;
//};
//BLOCK block[11]={
// {" "," "," "," ",0,0,0,0,0},//空气0
// {"■","■","■","■",1,8,8,8,8},//石头1
// {"","","","",0,9,9,9,9},//水2
// {"■","■","■","■",1,15,15,15,15},//圆石3
// {"■","■","■","■",1,10,10,14,14},//草4
// {"■","■","■","■",1,14,14,14,14},//土5
// {"","","","",0,4,4,4,4},//岩浆6
// {"|#","#|","|#","#|",1,14,14,14,14},//木头7
// {"▓","▓","▓","▓",1,3,3,3,3},//树叶8
// {"■","■","■","■",1,7,8,8,7},//深板岩9
// {"▓","▓","▓","▓",1,15,15,15,15},//雪10
//};
void sc(){
for(int i=0;i<15;i++){
for(int j=0;j<30;j++){
if(i==sdf1&&j==sdf2){
color(15);
if(fx=='w'){
cout<<"上玩";
}else if(fx=='s'){
cout<<"下玩";
}else if(fx=='a'){
cout<<"左玩";
}else if(fx=='d'){
cout<<"右玩";
}
if(dt[i][j]=='~'){
hp--;
die=1;
}
if(hp==0){
sdf1=8;
sdf2=8;
}
}else{
if(1){
if(dt[i+1][j]==' '||dt[i][j+1]==' '||dt[i][j-1]==' '||dt[i-1][j]==' '){
if(dt[i][j]=='#'){
color(8);
cout<<"■■";
}else if(dt[i][j]=='@'){
color(7);
cout<<"■■";
}else if(dt[i][j]=='~'){
color(4);
cout<<"■■";
}else if(dt[i][j]=='w'){
printf_blue("");
}else if(dt[i][j]=='c'){
printf_green("^^^^");
}else{
color(8);
cout<<dt[i][j]<<dt[i][j]<<dt[i][j]<<dt[i][j];
}
}else{
cout<<" ";
}
}else{
if(dt[i+1][j]==' '||dt[i][j+1]==' '||dt[i][j-1]==' '||dt[i-1][j]==' '){
if(dt[i][j]=='~'){
printf_red("■■");
}else if(dt[i][j]=='w'){
printf_blue("");
}else{
color(8);
cout<<dt[i][j]<<dt[i][j]<<dt[i][j]<<dt[i][j];
}
}else{
cout<<" ";
}
}
}
}
cout<<endl;
for(int j=0;j<30;j++){
if(i==sdf1&&j==sdf2){
color(15);
if(fx=='w'){
cout<<"↑家";
}else if(fx=='s'){
cout<<"↓家";
}else if(fx=='a'){
cout<<"←家";
}else if(fx=='d'){
cout<<"→家";
}
}else{
if(1){
if(dt[i+1][j]==' '||dt[i][j+1]==' '||dt[i][j-1]==' '||dt[i-1][j]==' '){
if(dt[i][j]=='#'){
color(8);
cout<<"■■";
}else if(dt[i][j]=='@'){
color(7);
cout<<"■■";
}else if(dt[i][j]=='~'){
color(4);
cout<<"■■";
}else if(dt[i][j]=='w'){
printf_blue("");
}else if(dt[i][j]=='c'){
printf_yellow("■■");
}else{
cout<<dt[i][j]<<dt[i][j]<<dt[i][j]<<dt[i][j];
}
}else{
cout<<" ";
}
}else{
if(dt[i+1][j]==' '||dt[i][j+1]==' '||dt[i][j-1]==' '||dt[i-1][j]==' '){
if(dt[i][j]=='~'){
printf_red("■■");
}else if(dt[i][j]=='w'){
printf_blue("");
}else{
cout<<dt[i][j]<<dt[i][j]<<dt[i][j]<<dt[i][j];
}
}else{
cout<<" ";
}
}
}
}
cout<<endl;
}
cout<<"早上\n";
cout<<"按鼠标左键挖掘,按wasd上下左右行走,按鼠标右键放方块,\n有时候野怪懒得游泳,它只有1滴血\n玩家名称:"<<name<<"\n";
cout<<"X:"<<sdf1<<" Y:"<<sdf2<<"\n";
if(gwhp==0){
cout<<"野怪意外死亡,已经跑走了\n";
}
if(sdf1<0||sdf1>=15||sdf2<0||sdf2>=30){
hp=0;
die=2;
}
for(int i=1;i<=hp;i++){
color(4);
cout<<"▓";
}
for(int i=hp;i<10;i++){
color(8);
cout<<"▓";
}
color(15);
if(hp==0){
muzic_die();
}
cout<<endl;
if(hp==0){
muzic_die();
}
}
void dz(){
if(axj(W)){
if(dt[sdf1+1][sdf2]!=' '||dt[sdf1+2][sdf2]!=' '&&szt!=2){
if(dt[sdf1+1!=' '][sdf2]) {
if(dt[sdf1-1][sdf2]==' '||dt[sdf1-1][sdf2]=='~'||dt[sdf1-1][sdf2]=='w'){
sdf1--;
}
}
_Clearscreen(f);
sc();
szt++;
szt%=3;
}fx='w';
}else if(axj(S)){
if(sl[sdf1+1!=' '][sdf2]) {
if(dt[sdf1+1][sdf2]==' '||dt[sdf1+1][sdf2]=='~'||dt[sdf1+1][sdf2]=='w'){
sdf1++;slsh++;
}
}
fx='s';
die=4;
_Clearscreen(f);
sc();
}else if(axj(A)){
if(dt[sdf1][sdf2-1]==' '||dt[sdf1][sdf2-1]=='~'||dt[sdf1][sdf2-1]=='w'){
sdf2--;
}
fx='a';
_Clearscreen(f);
sc();
}else if(axj(D)){
if(dt[sdf1][sdf2+1]==' '||dt[sdf1][sdf2+1]=='~'||dt[sdf1][sdf2+1]=='w'){
sdf2++;
}
fx='d';
_Clearscreen(f);
sc();
}else if(axj(z_sb)){
if(fx=='w'&&dt[sdf1-1][sdf2]!='~'&&dt[sdf1-1][sdf2]!='w'){
dt[sdf1-1][sdf2]=' ';
Sleep(250) ;
}else if(fx=='s'&&dt[sdf1+1][sdf2]!='~'&&dt[sdf1+1][sdf2]!='w'){
dt[sdf1+1][sdf2]=' ';
Sleep(250) ;
}else if(fx=='a'&&dt[sdf1][sdf2-1]!='~'&&dt[sdf1][sdf2-1]!='w'){
dt[sdf1][sdf2-1]=' ';
Sleep(250) ;
}else if(fx=='d'&&dt[sdf1][sdf2+1]!='~'&&dt[sdf1][sdf2+1]!='w'){
dt[sdf1][sdf2+1]=' ';
Sleep(250) ;
}
sdf1%=15;
sdf2%=30;
_Clearscreen(f);
sc();
}else if(axj(y_sb)){
if(fx=='w'){
dt[sdf1-1][sdf2]='@';
}else if(fx=='s'){
dt[sdf1+1][sdf2]='@';
}else if(fx=='a'){
dt[sdf1][sdf2-1]='@';
}else if(fx=='d'){
dt[sdf1][sdf2+1]='@';
}
_Clearscreen(f);
sc();
}
}
void gs(string n){
cout<<n<<endl;
}
void csh(){
printf_red(" ");
system("mode con cols=120 lines=46");
system("title YUTU和森林之客制作——沙盒游戏");
_Clearscreen(f);
system("cls");// 00000000000000000000
Sleep(1000);
_Clearscreen(f);
for(int i=0;i<15;i++){
for(int j=0;j<30;j++){
if(i==0){
dt[i][j]='c';
}else{
dt[i][j]='#';
}
if(i<5){
sl[i][j]=' ';
}else if(i>5){
sl[i][j]='#';
}else{
sl[i][j]='c';
}
}
}
dt[9][9]='~';
dt[30][30]='~';
dt[30][29]='~';
dt[30][28]='~';
dt[30][27]='~';
dt[29][27]='~';
dt[3][30]='~';
dt[3][29]='~';
dt[3][28]='~';
dt[3][27]='~';
dt[4][27]='~';
dt[7][7]='w';
dt[5][5]='w';
dt[6][6]='w';
dt[10][10]='w';
dt[21][21]='w';
dt[22][30]='w';
dt[3][29]='w';
dt[3][28]='w';
dt[3][27]='w';
dt[4][27]='w';
dt[8][8]=' ';
dt[10][9]=' ';dt[10][10]=' ';dt[10][11]=' ';dt[9][9]=' ';dt[9][10]='~';dt[9][11]='~';
}
void m(){// wdnwnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn7
csh();
// if (MessageBox(0, TEXT("开始游戏"), TEXT("game"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
// {
// MessageBox(0, TEXT("必须开始"), TEXT("开始开始"), MB_OK);
//
// };
cout_sleep("YUTU制作:\n c++沙盒小游戏\n 版本:1.06\n 未经允许,不可转载");
cout<<"\n你的名字叫什么?\n";
cin>>name;
system("cls");
sc();
while(1){
if(gwhp==1){
if(gzt==125000-1){
system("cls");
if(dt[sdf1+1][sdf2]==' '){
sdf1++;
slsh++;
}else{
if(slsh>2){
hp-=slsh-2;
slsh=0;
die=4;
}
}
sc();
}
}else{
gw1=4;
gw2=2;
gwhp=1;
}
dz();
sj++;
sj%=240;
gzt++;gzt%=125000;
}
}
int main(){
ycgb();//隐藏光标
ycbj();//移除编辑模式
m();
}