关于Qt 中update()和repaint()的区别

void QWidget::repaint ( int x, int y, int w, int h, bool erase = TRUE ) [槽]

通过立即调用paintEvent()来直接重新绘制窗口部件,如果erase为真,Qt在paintEvent()调用之前擦除区域(x,y,w,h)。 

如果w是负数,它被width()-x替换,并且如果h是负数,它被height()-y替换。 如果你需要立即重新绘制,建议使用repaint(),

比如在动画期间。在绝大多数情况下,update()更好,因为它允许Qt来优化速度并且防止闪烁。 

警告:如果你在一个函数中调用repaint(),而它自己又被paintEvent()调用,你也许会看到无线循环。

update()函数从来不会产生循环。

 

 

void QWidget::update () [槽]

 

更新窗口部件,当Qt回到主事件中时,它规划了所要处理的绘制事件。这样允许Qt进行优化从而得到比调用repaint()更快的速度和

更少的闪烁。 几次调用update()的结果通常仅仅是一次paintEvent()调用。 Qt通常在paintEvent()调用之前擦除这个窗口部件的

区域,仅仅只有在WRepaintNoErase窗口部件标记被设置的时候才不会。

 

在这区别中关键点是:repaint()是立即调用paintEvent(),而update()是几次执行才调用一次paintEvent()。

这样update()会造成这样的结果:paintEvent()中的任务没有执行完,就又被update().paintEvent()中被积压的任务越来越多。

 

程序例子:

(1)问题出现时候的情况(10毫秒每次,用update()。paintEvent()积累了很多处理任务):

#include<QPainter>
#include<QDebug>
#include<QMessageBox>
#include "mainwindow.h"
#include "ui_mainwindow.h"
 
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    this->showMaximized();
    i = 0;
    realWidth = this->width();
    realHeight = this->height();
    pixmap = QPixmap(realWidth,realHeight);
    connect(this,SIGNAL(haveData(QPoint)),this,SLOT(getPointAndDraw(QPoint)));
    connect(&timer,SIGNAL(timeout()),this,SLOT(getPoint()));
    timer.start(10);
}
 
MainWindow::~MainWindow()
{
    delete ui;
}
 
void MainWindow::getPoint()
{
    if(i < realWidth)
    {
        point = QPoint(i,(uint(qrand())) % realHeight);
        i++;
    }
    else
    {
        i = i % realWidth;
        point = QPoint(i,(uint(qrand())) % realHeight);
        i++;
    }
 
    emit haveData(point);
}
void MainWindow::getPointAndDraw(QPoint point)
{
    index = point.x();
    QPainter painter(&pixmap);
    painter.setPen(Qt::green);
    painter.drawLine(lastPoint,point);
    painter.setPen(Qt::black);
    painter.setBrush(Qt::red);
    painter.drawRect(index+1,0,5,realHeight);
    if(point.x() < realWidth-1)
        lastPoint = point;
    else
        lastPoint = QPoint(0,0);
 
  update();
  // this->repaint(index-1,0,5,realHeight);
}
 
void MainWindow::paintEvent(QPaintEvent *e)
{
    //return ;
    QPainter painter(this);
    QRect target1(0, 0, realWidth, realHeight/5);
    QRect target2(0, realHeight/5, realWidth, realHeight/5);
    QRect target3(0, 2*realHeight/5, realWidth, realHeight/5);
    QRect target4(0, 3*realHeight/5, realWidth, realHeight/5);
    QRect target5(0, 4*realHeight/5, realWidth, realHeight/5);
    QRect source(0, 0, realWidth, realHeight);
    painter.drawPixmap(target1,pixmap,source);
    painter.drawPixmap(target2,pixmap,source);
    painter.drawPixmap(target3,pixmap,source);
    painter.drawPixmap(target4,pixmap,source);
    painter.drawPixmap(target5,pixmap,source);
 
 
 
}
void MainWindow::resizeEvent(QResizeEvent *e)
{
    realWidth = this->width();
    realHeight = this->height();
 
}
 
void MainWindow::changeEvent(QEvent *e)
{
    QMainWindow::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}



(2)每隔1000毫秒刷新一次,用update().一秒种有足够的时间处理paintEvent(),无积累。

#include<QPainter>
#include<QDebug>
#include<QMessageBox>
#include "mainwindow.h"
#include "ui_mainwindow.h"
 
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    this->showMaximized();
    i = 0;
    realWidth = this->width();
    realHeight = this->height();
    pixmap = QPixmap(realWidth,realHeight);
    connect(this,SIGNAL(haveData(QPoint)),this,SLOT(getPointAndDraw(QPoint)));
    connect(&timer,SIGNAL(timeout()),this,SLOT(getPoint()));
    timer.start(1000);
}
 
MainWindow::~MainWindow()
{
    delete ui;
}
 
void MainWindow::getPoint()
{
    if(i < realWidth)
    {
        point = QPoint(i,(uint(qrand())) % realHeight);
        i++;
    }
    else
    {
        i = i % realWidth;
        point = QPoint(i,(uint(qrand())) % realHeight);
        i++;
    }
 
    emit haveData(point);
}
void MainWindow::getPointAndDraw(QPoint point)
{
    index = point.x();
    QPainter painter(&pixmap);
    painter.setPen(Qt::green);
    painter.drawLine(lastPoint,point);
    painter.setPen(Qt::black);
    painter.setBrush(Qt::red);
    painter.drawRect(index+1,0,5,realHeight);
    if(point.x() < realWidth-1)
        lastPoint = point;
    else
        lastPoint = QPoint(0,0);
 
 update();
  // this->repaint(index-1,0,5,realHeight);
}
 
void MainWindow::paintEvent(QPaintEvent *e)
{
    //return ;
    QPainter painter(this);
    QRect target1(0, 0, realWidth, realHeight/5);
    QRect target2(0, realHeight/5, realWidth, realHeight/5);
    QRect target3(0, 2*realHeight/5, realWidth, realHeight/5);
    QRect target4(0, 3*realHeight/5, realWidth, realHeight/5);
    QRect target5(0, 4*realHeight/5, realWidth, realHeight/5);
    QRect source(0, 0, realWidth, realHeight);
    painter.drawPixmap(target1,pixmap,source);
    painter.drawPixmap(target2,pixmap,source);
    painter.drawPixmap(target3,pixmap,source);
    painter.drawPixmap(target4,pixmap,source);
    painter.drawPixmap(target5,pixmap,source);
 
 
 
}
void MainWindow::resizeEvent(QResizeEvent *e)
{
    realWidth = this->width();
    realHeight = this->height();
 
}
 
void MainWindow::changeEvent(QEvent *e)
{
    QMainWindow::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}

(3)继续改进(10毫秒每次,用repaint()。一次repaint(),一次paintEvent(),无积累).

#include<QPainter>
#include<QDebug>
#include<QMessageBox>
#include "mainwindow.h"
#include "ui_mainwindow.h"
 
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    this->showMaximized();
    i = 0;
    realWidth = this->width();
    realHeight = this->height();
    pixmap = QPixmap(realWidth,realHeight);
    connect(this,SIGNAL(haveData(QPoint)),this,SLOT(getPointAndDraw(QPoint)));
    connect(&timer,SIGNAL(timeout()),this,SLOT(getPoint()));
    timer.start(10);
}
 
MainWindow::~MainWindow()
{
    delete ui;
}
 
void MainWindow::getPoint()
{
    if(i < realWidth)
    {
        point = QPoint(i,(uint(qrand())) % realHeight);
        i++;
    }
    else
    {
        i = i % realWidth;
        point = QPoint(i,(uint(qrand())) % realHeight);
        i++;
    }
 
    emit haveData(point);
}
void MainWindow::getPointAndDraw(QPoint point)
{
    index = point.x();
    QPainter painter(&pixmap);
    painter.setPen(Qt::green);
    painter.drawLine(lastPoint,point);
    painter.setPen(Qt::black);
    painter.setBrush(Qt::red);
    painter.drawRect(index+1,0,5,realHeight);
    if(point.x() < realWidth-1)
        lastPoint = point;
    else
        lastPoint = QPoint(0,0);
 
 
   this->repaint(index-1,0,5,realHeight);
}
 
void MainWindow::paintEvent(QPaintEvent *e)
{
    //return ;
    QPainter painter(this);
    QRect target1(0, 0, realWidth, realHeight/5);
    QRect target2(0, realHeight/5, realWidth, realHeight/5);
    QRect target3(0, 2*realHeight/5, realWidth, realHeight/5);
    QRect target4(0, 3*realHeight/5, realWidth, realHeight/5);
    QRect target5(0, 4*realHeight/5, realWidth, realHeight/5);
    QRect source(0, 0, realWidth, realHeight);
    painter.drawPixmap(target1,pixmap,source);
    painter.drawPixmap(target2,pixmap,source);
    painter.drawPixmap(target3,pixmap,source);
    painter.drawPixmap(target4,pixmap,source);
    painter.drawPixmap(target5,pixmap,source);
 
 
 
}
void MainWindow::resizeEvent(QResizeEvent *e)
{
    realWidth = this->width();
    realHeight = this->height();
 
}
 
void MainWindow::changeEvent(QEvent *e)
{
    QMainWindow::changeEvent(e);
    switch (e->type()) {
    case QEvent::LanguageChange:
        ui->retranslateUi(this);
        break;
    default:
        break;
    }
}