// FunsPointArry.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
inline int f1(int a)
{
printf("f1:%x\n",f1);
return a;
}
inline int f2(int a)
{
printf("f2:%x\n",f2);
return a;
}
inline int f3(int a)
{
printf("f3:%x\n",f3);
return a;
}
typedef int (*Fii)(int a);
int main(int argc, char* argv[])
{
Fii fsArry[3];
fsArry[0]=f1;
fsArry[1]=f2;
fsArry[2]=f3;
for(int i=0;i<3;i++)
fsArry[i](i);
printf("=================\n");
f1(0);f2(1);f3(2);
printf("=================\n");
const volatile int b=9;
printf("b=:%d\n",b);
//b=10;
int bb=10;
int* volatile pb=&bb;
*pb+=1;
printf("*pb=:%d\n",*pb);
return 0;
}
/*
f1:401005
f2:40100f
f3:40100a
=================
f1:401005
f2:40100f
f3:40100a
=================
b=:9
*pb=:11
Press any key to continue
*/