导 读:PING 是一个用来检测网络连接速度的使用工具,下面的文章将介绍在C#中利用.Sockets 来创建一个自己的PING 工具。 
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PING 是一个用来检测网络连接速度的工具,它会在本机和给出的远程主机名之间建立一个SOCKET 连接并向其发送一个ICMP协议格式的数据包,然后远程主机作出响应,发回一个数据包,通过计算发送到接收数据包的时间间隔,我们可以确定连接的速度。 

使用方法 ping <hostname> [/r] 
<hostname> 主机名 
[/r] 可选属性,决定是否连续的 ping 远程主机。 

下面是代码: 
///ping.cs 

namespace SaurabhPing 
 { 
 using System; 
 using ; 
 using .Sockets; 
 /// <summary> 
 /// 主要的类:ping 
 /// </summary> 
 class Ping 
 { 
 //声明几个常量 
 const int SOCKET_ERROR = -1; 
 const int ICMP_ECHO = 8; 
 /// <summary> 
 /// 这里取得Hostname参数 
 /// </summary> 
 public static void Main(string[] argv) 
 { 
 if(argv.Length==0) 
 { 
 //If user did not enter any Parameter inform him 
 Console.WriteLine("Usage:Ping <hostname> /r") ; 
 Console.WriteLine("<hostname> The name of the Host who you want to ping"); 
 Console.WriteLine("/r Ping the host continuously") ; 
 } 
 else if(argv.Length==1) 
 { 
 //Just the hostname provided by the user 
 //call the method "PingHost" and pass the HostName as a parameter 
 PingHost(argv[0]) ; 
 } 
 else if(argv.Length==2) 
 { 
 //the user provided the hostname and the switch 
 if(argv[1]=="/r") 
 { 
 //loop the ping program 
 while(true) 
 { 
 //call the method "PingHost" and pass the HostName as a parameter 
 PingHost(argv[0]) ; 
 } 
 } 
 else 
 { 
 //if the user provided some other switch 
 PingHost(argv[0]) ; 
 } 
 } 
 else 
 { 
 //Some error occurred 
 Console.WriteLine("Error in Arguments") ; 
 } 
 } /// <summary> 
 /// 主要的方法,用来取得IP, 
 /// 并计算响应时间 
 /// </summary> 
 public static void PingHost(string host) 
 { 
 //Declare the IPHostEntry 
 IPHostEntry serverHE, fromHE; 
 int nBytes = 0; 
 int dwStart = 0, dwStop = 0; 
 //Initilize a Socket of the Type ICMP 
 Socket socket = 
 new Socket(AddressFamily.AfINet, SocketType.SockRaw, ProtocolType.ProtICMP); // Get the server endpoint 
 try 
 { 
 serverHE = DNS.GetHostByName(host); 
 } 
 catch(Exception) 
 { 
 Console.WriteLine("Host not found"); // fail 
 return ; 
 } // Convert the server IP_EndPoint to an EndPoint 
 IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0); 
 EndPoint epServer = (ipepServer); // Set the receiving endpoint to the client machine 
 fromHE = DNS.GetHostByName(DNS.GetHostName()); 
 IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0); 
 EndPoint EndPointFrom = (ipEndPointFrom); int PacketSize = 0; 
 IcmpPacket packet = new IcmpPacket(); 
 // Construct the packet to send 
 packet.Type = ICMP_ECHO; //8 
 packet.SubCode = 0; 
 packet.CheckSum = UInt16.Parse("0"); 
 packet.Identifier = UInt16.Parse("45"); 
 packet.SequenceNumber = UInt16.Parse("0"); 
 int PingData = 32; // sizeof(IcmpPacket) - 8; 
 packet.Data = new Byte[PingData]; 
 //Initilize the Packet.Data 
 for (int i = 0; i < PingData; i++) 
 { 
 packet.Data[i] = (byte)'#'; 
 } //Variable to hold the total Packet size 
 PacketSize = PingData + 8; 
 Byte [] icmp_pkt_buffer = new Byte[ PacketSize ]; 
 Int32 Index = 0; 
 //Call a Method Serialize which counts 
 //The total number of Bytes in the Packet 
 Index = Serialize( 
 packet, 
 icmp_pkt_buffer, 
 PacketSize, 
 PingData ); 
 //Error in Packet Size 
 if( Index == -1 ) 
 { 
 Console.WriteLine("Error in Making Packet"); 
 return ; 
 } // now get this critter into a UInt16 array 
//Get the Half size of the Packet 
 Double double_length = Convert.ToDouble(Index); 
 Double dtemp = Math.Ceil( double_length / 2); 
 int cksum_buffer_length = Convert.ToInt32(dtemp); 
 //Create a Byte Array 
 UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length]; 
 //Code to initialize the Uint16 array 
 int icmp_header_buffer_index = 0; 
 for( int i = 0; i < cksum_buffer_length; i++ ) { 
 cksum_buffer[i] = 
 BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index); 
 icmp_header_buffer_index += 2; 
 } 
 //Call a method which will return a checksum 
 UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length); 
 //Save the checksum to the Packet 
 packet.CheckSum = u_cksum; // Now that we have the checksum, serialize the packet again 
 Byte [] sendbuf = new Byte[ PacketSize ]; 
 //again check the packet size 
 Index = Serialize( 
 packet, 
 sendbuf, 
 PacketSize, 
 PingData ); 
 //if there is a error report it 
 if( Index == -1 ) 
 { 
 Console.WriteLine("Error in Making Packet"); 
 return ; 
 }  dwStart = System.Environment.TickCount; // Start timing 
 //send the Pack over the socket 
 if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR) 
 { 
 Console.WriteLine("Socket Error cannot Send Packet"); 
 } 
 // Initialize the buffers. The receive buffer is the size of the 
 // ICMP header plus the IP header (20 bytes) 
 Byte [] ReceiveBuffer = new Byte[256]; 
 nBytes = 0; 
 //Receive the bytes 
 bool recd =false ; 
 int timeout=0 ; //loop for checking the time of the server responding 
 while(!recd) 
 { 
 nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom); 
 if (nBytes == SOCKET_ERROR) 
 { 
 Console.WriteLine("Host not Responding") ; 
 recd=true ; 
 break; 
 } 
 else if(nBytes>0) 
 { 
 dwStop = System.Environment.TickCount - dwStart; // stop timing 
 Console.WriteLine("Reply from "+epServer.ToString()+" in " 
 +dwStop+"MS :Bytes Received"+nBytes); 
 recd=true; 
 break; 
 } 
 timeout=System.Environment.TickCount - dwStart; 
 if(timeout>1000) 
 { 
 Console.WriteLine("Time Out") ; 
 recd=true; 
 } 
 } //close the socket 
 socket.Close(); 
 } 
 /// <summary> 
 /// This method get the Packet and calculates the total size 
 /// of the Pack by converting it to byte array 
 /// </summary> 
 public static Int32 Serialize(IcmpPacket packet, Byte[] Buffer, 
 Int32 PacketSize, Int32 PingData ) 
 { 
 Int32 cbReturn = 0; 
 // serialize the struct into the array 
 int Index=0; Byte [] b_type = new Byte[1]; 
 b_type[0] = (packet.Type); Byte [] b_code = new Byte[1]; 
 b_code[0] = (packet.SubCode); Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum); 
 Byte [] b_id = BitConverter.GetBytes(packet.Identifier); 
 Byte [] b_seq = BitConverter.GetBytes(packet.SequenceNumber); // Console.WriteLine("Serialize type "); 
 Array.Copy( b_type, 0, Buffer, Index, b_type.Length ); 
 Index += b_type.Length; // Console.WriteLine("Serialize code "); 
 Array.Copy( b_code, 0, Buffer, Index, b_code.Length ); 
 Index += b_code.Length; // Console.WriteLine("Serialize cksum "); 
 Array.Copy( b_cksum, 0, Buffer, Index, b_cksum.Length ); 
 Index += b_cksum.Length; // Console.WriteLine("Serialize id "); 
 Array.Copy( b_id, 0, Buffer, Index, b_id.Length ); 
 Index += b_id.Length; Array.Copy( b_seq, 0, Buffer, Index, b_seq.Length ); 
 Index += b_seq.Length; // copy the data 
 Array.Copy( packet.Data, 0, Buffer, Index, PingData ); 
 Index += PingData; 
 if( Index != PacketSize/* sizeof(IcmpPacket) */) { 
 cbReturn = -1; 
 return cbReturn; 
 } cbReturn = Index; 
 return cbReturn; 
 } 
 /// <summary> 
 /// This Method has the algorithm to make a checksum 
 /// </summary> 
 public static UInt16 checksum( UInt16[] buffer, int size ) 
 { 
 Int32 cksum = 0; 
 int counter; 
 counter = 0; while ( size > 0 ) { 
 UInt16 val = buffer[counter]; cksum += Convert.ToInt32( buffer[counter] ); 
 counter += 1; 
 size -= 1; 
 } cksum = (cksum >> 16) + (cksum & 0xffff); 
 cksum += (cksum >> 16); 
 return (UInt16)(~cksum); 
 } 
 } // class ping 
 /// <summary> 
 /// Class that holds the Pack information 
 /// </summary> 
 public class IcmpPacket 
 { 
 public Byte Type; // type of message 
 public Byte SubCode; // type of sub code 
 public UInt16 CheckSum; // ones complement checksum of struct 
 public UInt16 Identifier; // identifier 
 public UInt16 SequenceNumber; // sequence number 
 public Byte [] Data; } // class IcmpPacket 
 }