// 
             this.labelMousePosition.Location = new System.Drawing.Point(8, 72);
              = "labelMousePosition";
             this.labelMousePosition.Size = new System.Drawing.Size(221, 24);
             this.labelMousePosition.TabIndex = 2;
             this.labelMousePosition.Text = "labelMousePosition";
             // 
             // buttonStop
             // 
             this.buttonStop.Location = new System.Drawing.Point(136, 24);
              = "buttonStop";
             this.buttonStop.Size = new System.Drawing.Size(90, 25);
             this.buttonStop.TabIndex = 1;
             this.buttonStop.Text = "Stop";
             this.buttonStop.Click += new System.EventHandler(this.ButtonStopClick);
             // 
             // buttonStart
             // 
             this.buttonStart.Location = new System.Drawing.Point(8, 24);
              = "buttonStart";
             this.buttonStart.Size = new System.Drawing.Size(90, 25);
             this.buttonStart.TabIndex = 0;
             this.buttonStart.Text = "Start";
             this.buttonStart.Click += new System.EventHandler(this.ButtonStartClick);
             // 
             // notifyIcon1
             // 
             this.notifyIcon1.ContextMenu = this.contextMenu1;
             this.notifyIcon1.Text = "鼠标与键盘监视中";
             this.notifyIcon1.Visible = true;
             // 
             // contextMenu1
             // 
             this.contextMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
                                                                                          this.menuItem1});
             // 
             // menuItem1
             // 
             this.menuItem1.Index = 0;
             this.menuItem1.Text = "Show";
             // 
             // MainForm
             // 
             this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
             this.ClientSize = new System.Drawing.Size(392, 390);
             this.ContextMenu = this.contextMenu1;
             this.Controls.Add(this.textBox);
             this.Controls.Add(this.labelMousePosition);
             this.Controls.Add(this.buttonStop);
             this.Controls.Add(this.buttonStart);
              = "MainForm";
             this.Text = "键盘监视 by 自由奔腾(wgscd)";
             this.Load += new System.EventHandler(this.MainFormLoad);
             this.ResumeLayout(false);        }
             
         [STAThread]
         public static void Main(string[] args)
         {
             Application.Run(new MainForm());
         }
         
         void ButtonStartClick(object sender, System.EventArgs e)
         {
             actHook.Start();
         }
         
         void ButtonStopClick(object sender, System.EventArgs e)
         {
             actHook.Stop(); MessageBox.Show("save resultl?");
 OpenFileDialog ofd= new OpenFileDialog();
             if (ofd.ShowDialog()==DialogResult.OK)            {
                //Add you code to Save the record results !
            }
         }
         
         
         UserActivityHook actHook;
         void MainFormLoad(object sender, System.EventArgs e)
         {        notifyIcon1.Icon=this.Icon;
            actHook= new UserActivityHook(); // crate an instance
             // hang on events
             actHook.OnMouseActivity+=new MouseEventHandler(MouseMoved);
             actHook.KeyDown+=new KeyEventHandler(MyKeyDown);
             actHook.KeyPress+=new KeyPressEventHandler(MyKeyPress);
             actHook.KeyUp+=new KeyEventHandler(MyKeyUp);
         }
         
         public void MouseMoved(object sender, MouseEventArgs e)
         {
             labelMousePosition.Text=String.Format("x={0}  y={1}", e.X, e.Y);
             if (e.Clicks>0) LogWrite("MouseButton     - " + e.Button.ToString());
         }
         
         public void MyKeyDown(object sender, KeyEventArgs e)
         {
             LogWrite("KeyDown     - " + e.KeyData.ToString());
         }
         
         public void MyKeyPress(object sender, KeyPressEventArgs e)
         {
             LogWrite("KeyPress     - " + e.KeyChar);
         }
         
         public void MyKeyUp(object sender, KeyEventArgs e)
         {
             LogWrite("KeyUp         - " + e.KeyData.ToString());
         }
         
         private void LogWrite(string txt)
         {
             textBox.AppendText(txt + Environment.NewLine);
             textBox.SelectionStart = textBox.Text.Length;
         }    
 --------------------UserActivityHook.cs-----------------------------------
---------------
 'UserActivityHook.cs
 using System;
 using System.Runtime.InteropServices;
 using System.Reflection;
 using System.Threading;using System.Windows.Forms;
 Namespace GlobalHookDemonamespace GlobalHookDemo  {
     
     /// <summary>
     /// This Class allowsclass allows you to tap keyboard and mouse and / or to detect their activity even when 
an 
     /// application runes in background or does not have any user Interface atinterface at all. This Class raisesclass 
raises 
     /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrive any 
information you need.
     /// </summary>
     /// <remarks>
     ///     created by - Georgi
     ///     created on - 22.05.2004 13:08:01
     /// </remarks>
     public Class UserActivityHookclass UserActivityHook : object {
         
         /// <summary>
         /// Default constructor - starts hooks automatically
         /// </summary>
         public UserActivityHook() {
             Start();
         }
         
         ~UserActivityHook() { 
             Stop();
         }         public event MouseEventHandler OnMouseActivity;
         public event KeyEventHandler KeyDown;
         public event KeyPressEventHandler KeyPress;
         public event KeyEventHandler KeyUp;        public delegate int HookProc(int nCode, Int32 wParam, IntPtr 
lParam);
        static int hMouseHook = 0; //Declare mouse hook handle as int.
         static int hKeyboardHook = 0; //Declare keyboard hook handle as int.
        //values from Winuser.h in Microsoft SDK.
         public const int WH_MOUSE_LL     = 14;    //mouse hook constant
         public const int WH_KEYBOARD_LL = 13;    //keyboard hook constant           HookProc MouseHookProcedure; //Declare MouseHookProcedure as 
HookProc type.
         HookProc KeyboardHookProcedure; //Declare KeyboardHookProcedure as HookProc type.
                     //Declare wrapper managed POINT Class .class.
         [StructLayout(LayoutKind.Sequential)]
         public Class POINTclass POINT 
         {
             public int x;
             public int y;
         }        //Declare wrapper managed MouseHookStruct Class .class.
         [StructLayout(LayoutKind.Sequential)]
         public Class MouseHookStructclass MouseHookStruct 
         {
             public POINT pt;
             public int hwnd;
             public int wHitTestCode;
             public int dwExtraInfo;
         }        //Declare wrapper managed KeyboardHookStruct Class .class.
         [StructLayout(LayoutKind.Sequential)]
         public Class KeyboardHookStructclass KeyboardHookStruct
         {
             public int vkCode;    //Specifies a virtual-key code. The code must be a 
value in the range 1 to 254. 
             public int scanCode; // Specifies a hardware scan code for the key. 
             public int flags;  // Specifies the extended-key flag, event-injected flag, 
context code, and transition-state flag.
             public int time; // Specifies the time stamp for this message.
             public int dwExtraInfo; // Specifies extra information associated with the 
message. 
         }         //Import for SetWindowsHookEx Function .()function.
         //Use this Function to()function to install a hook.
         [DllImport("user32.dll",CharSet=CharSet.Auto,
             CallingConvention=CallingConvention.StdCall)]
         public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, 
             IntPtr hInstance, int threadId);        //Import for UnhookWindowsHookEx.
         //Call this Function to()function to uninstall the hook.
         [DllImport("user32.dll",CharSet=CharSet.Auto,
              CallingConvention=CallingConvention.StdCall)]
         public static extern bool UnhookWindowsHookEx(int idHook);
         
         //Import for CallNextHookEx.
         //Use this Function to()function to pass the hook information to next hook procedure in chain.
         [DllImport("user32.dll",CharSet=CharSet.Auto,
              CallingConvention=CallingConvention.StdCall)]
         public static extern int CallNextHookEx(int idHook, int nCode, 
             Int32 wParam, IntPtr lParam);          public void Start()
         {
             // install Mouse hook 
             if(hMouseHook == 0)
             {
                 // Create an instance of HookProc.
                 MouseHookProcedure = new HookProc(MouseHookProc);                hMouseHook = SetWindowsHookEx( WH_MOUSE_LL,
                     MouseHookProcedure, 
                     Marshal.GetHINSTANCE(
                         Assembly.GetExecutingAssembly().GetModules()[0]),
                     0);                //If SetWindowsHookEx fails.
                 if(hMouseHook == 0 )    {
                     Stop();
                     throw new Exception("SetWindowsHookEx failed.");
                 }
             }
             
             // install Keyboard hook 
             if(hKeyboardHook == 0)
             {
                 KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                 hKeyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL,
                     KeyboardHookProcedure, 
                     Marshal.GetHINSTANCE(
                     Assembly.GetExecutingAssembly().GetModules()[0]),
                     0);                //If SetWindowsHookEx fails.
                 if(hKeyboardHook == 0 )    {
                     Stop();
                     throw new Exception("SetWindowsHookEx ist failed.");
                 }
             }
         }        public void Stop()
         {
             bool retMouse =true;
             bool retKeyboard = true;
             if(hMouseHook != 0)
             {
                 retMouse = UnhookWindowsHookEx(hMouseHook);
                 hMouseHook = 0;
             } 
             
             if(hKeyboardHook != 0)
             {
                 retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                 hKeyboardHook = 0;
             } 
             
             //If UnhookWindowsHookEx fails.
             if (!(retMouse && retKeyboard)) throw new Exception("UnhookWindowsHookEx 
failed.");
         }           private const int WM_MOUSEMOVE = 0x200;
           private const int WM_LBUTTONDOWN = 0x201;
           private const int WM_RBUTTONDOWN = 0x204;
           private const int WM_MBUTTONDOWN = 0x207;
           private const int WM_LBUTTONUP = 0x202;
           private const int WM_RBUTTONUP = 0x205;
           private const int WM_MBUTTONUP = 0x208;
           private const int WM_LBUTTONDBLCLK = 0x203;
           private const int WM_RBUTTONDBLCLK = 0x206;
         private const int WM_MBUTTONDBLCLK = 0x209;        private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam)
         {
             // if ok and someone listens to our events
             if ((nCode >= 0) && (OnMouseActivity!=null)) {
                 
                 MouseButtons button=MouseButtons.None;
                 switch (wParam)
                 {
                     case WM_LBUTTONDOWN: 
                     //case WM_LBUTTONUP: 
                     //case WM_LBUTTONDBLCLK: 
                         button=MouseButtons.Left; 
                         break;
                     case WM_RBUTTONDOWN: 
                     //case WM_RBUTTONUP: 
                     //case WM_RBUTTONDBLCLK: 
                         button=MouseButtons.Right; 
                         break;
                 }
                 int clickCount=0;
                 if (button!=MouseButtons.None)
                     if (wParam==WM_LBUTTONDBLCLK || wParam==WM_RBUTTONDBLCLK) 
clickCount=2;
                     else clickCount=1;
                 
                 //Marshall the data from callback.
                 MouseHookStruct MyMouseHookStruct = (MouseHookStruct) Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
                 MouseEventArgs e=new MouseEventArgs(
                                                     button, 
                                                     clickCount, 
                                                     .x, 
                                                     .y, 
                                                     0 );
                 OnMouseActivity(this, e);
             }
             return CallNextHookEx(hMouseHook, nCode, wParam, lParam); 
         }         //The ToAscii Function translates()function translates the 
specified virtual-key code and keyboard state to 
the corresponding character or characters. The Function translates()
function translates the code using the input language 
and physical keyboard layout identified by the keyboard layout handle.
         [DllImport("user32")] 
         public static extern int ToAscii(int uVirtKey, //[in] Specifies the virtual-key code to 
be translated. 
                                          int uScanCode, // [in] Specifies the hardware scan 
code of the key to be translated. The high-order bit of this value is set 
if the key is up (not 
pressed). 
                                          byte[] lpbKeyState, // [in] Pointer to a 256-byte 
array that contains the current keyboard state. Each element (byte) in the 
array contains the state of 
one key. If the high-order bit of a byte is set, the key is down (pressed). 
The low bit, if set, 
indicates that the key is toggled on. In this Function ,()function, only 
the toggle bit of the CAPS LOCK key is 
relevant. The toggle state of the NUM LOCK and SCROLL LOCK keys is ignored.
                                          byte[] lpwTransKey, // [out] Pointer to the buffer 
that receives the translated character or characters. 
                                          int fuState); // [in] Specifies whether a menu is 
active. This parameter must be 1 if a menu is active, or 0 otherwise. 
        //The GetKeyboardState Function copies()function copies the status 
of the 256 virtual keys to the 
specified buffer. 
         [DllImport("user32")] 
         public static extern int GetKeyboardState(byte[] pbKeyState);        private const int WM_KEYDOWN         = 0x100;
         private const int WM_KEYUP             = 0x101;
         private const int WM_SYSKEYDOWN     = 0x104;
         private const int WM_SYSKEYUP         = 0x105;        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr 
lParam)
         {
             // it was ok and someone listens to events
             if ((nCode >= 0) && (KeyDown!=null || KeyUp!=null || KeyPress!=null))
             {
                 KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct) 
Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                 // raise KeyDown
                 if ( KeyDown!=null && ( wParam ==WM_KEYDOWN || wParam==WM_SYSKEYDOWN ))
                 {
                     Keys keyData=(Keys)MyKeyboardHookStruct.vkCode;
                     KeyEventArgs e = new KeyEventArgs(keyData);
                     KeyDown(this, e);
                 }
                 
                 // raise KeyPress
                 if ( KeyPress!=null &&  wParam ==WM_KEYDOWN )
                 {
                     byte[] keyState = new byte[256];
                     GetKeyboardState(keyState);                    byte[] inBuffer= new byte[2];
                     if (ToAscii(MyKeyboardHookStruct.vkCode,
                             MyKeyboardHookStruct.scanCode,
                             keyState,
                             inBuffer,
                             MyKeyboardHookStruct.flags)==1) 
                             {
                                 KeyPressEventArgs e = new KeyPressEventArgs((char)
inBuffer[0]);
                                 KeyPress(this, e);
                             }
                 }
                 
                 // raise KeyUp
                 if ( KeyUp!=null && ( wParam ==WM_KEYUP || wParam==WM_SYSKEYUP ))
                 {
                     Keys keyData=(Keys)MyKeyboardHookStruct.vkCode;
                     KeyEventArgs e = new KeyEventArgs(keyData);
                     KeyUp(this, e);
                 }            }
             return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); 
         }
     }
 }     }            
 }