公司网络限制不能传文件,先贴部分代码
控件添加到界面就行,界面随意布局
项目结构:
1.解决方案
1.1. Client
1.2. Server
Client:
<Window x:Class="CSharpSocketExample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="375" Width="524">
<Grid Margin="0,0,2,-20">
<Button Name="btn_connection" Content="发送" HorizontalAlignment="Left" Margin="292,288,0,0" VerticalAlignment="Top" Width="75" Click="btn_connection_Click"/>
<TextBlock Name="tblock_message" HorizontalAlignment="Left" Margin="34,10,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Height="208" Width="464"/>
<Button Name="btn_refresh" Content="刷新" HorizontalAlignment="Left" Margin="292,244,0,0" VerticalAlignment="Top" Width="75" Click="btn_refresh_Click"/>
<Label Content="昵称" HorizontalAlignment="Left" Margin="34,244,0,0" VerticalAlignment="Top"/>
<TextBox x:Name="tb_username" HorizontalAlignment="Left" Height="23" Margin="92,247,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="136"/>
<Label Content="消息" HorizontalAlignment="Left" Margin="34,284,0,0" VerticalAlignment="Top"/>
<Button Name="btn_clear" Content="清屏" HorizontalAlignment="Left" Margin="401,244,0,0" VerticalAlignment="Top" Width="75" Click="btn_clear_Click"/>
private void btn_connection_Click(object sender, RoutedEventArgs e)
{
int port = 6000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(ipe);
//send message
string sendStr =tb_username.Text + ": " + tb_message.Text;
byte[] sendBytes = Encoding.UTF8.GetBytes(sendStr);
clientSocket.Send(sendBytes);
//receive message
string recStr = "";
byte[] recBytes = new byte[4096];
int bytes = clientSocket.Receive(recBytes, recBytes.Length, 0);
recStr += Encoding.UTF8.GetString(recBytes, 0, bytes);
tblock_message.Text = recStr;clientSocket.Close();
}
private void btn_refresh_Click(object sender, RoutedEventArgs e)
{
int port = 6000;
string host = "127.0.0.1"; IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(ipe);
//send message
string sendStr = "refresh";
byte[] sendBytes = Encoding.UTF8.GetBytes(sendStr);
clientSocket.Send(sendBytes);//receive message
string recStr = "";
byte[] recBytes = new byte[4096];
int bytes = clientSocket.Receive(recBytes, recBytes.Length, 0);
recStr += Encoding.UTF8.GetString(recBytes, 0, bytes);
tblock_message.Text = recStr;
clientSocket.Close();
}
Server:
namespace Server
{
class Program
{
static void Main(string[] args)
{
int port = 6000;
string host = "127.0.0.1";
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(ipe);
socket.Listen(0);
Console.WriteLine("Listen Server Open.");
string history = "";
while (true)
{
//receive message
Socket serverSocket = socket.Accept();
Console.WriteLine("Connection Successful.");
history += "\r";
string history = "";
while (true)
{
//receive message
Socket serverSocket = socket.Accept();
Console.WriteLine("Connection Successful.");
history += "\r";
string recStr = "";
byte[] recByte = new byte[4096];
int bytes = serverSocket.Receive(recByte, recByte.Length, 0);
recStr += Encoding.UTF8.GetString(recByte, 0, bytes);
if (recStr != "refresh")
{
history += recStr;
}
//send message
Console.WriteLine("Receive Message:{0}", recStr);
string sendStr = history.ToString();
byte[] sendByte = Encoding.UTF8.GetBytes(sendStr);
serverSocket.Send(sendByte, sendByte.Length, 0);
serverSocket.Close();
//socket.Close();
时间会记录下一切。