第一个小游戏---贪吃蛇

靠自己写完真的成就感满满,java的乐趣就在这里了

package com.meimei.snake;

import javax.swing.*;

public class GameStart {
    public static void main(String[] args) {
        //构造窗口
        JFrame jf = new JFrame("梅梅的第一个小游戏");
        //设置窗口的位置和大小
        jf.setBounds(10,10,900,700);
        //固定窗口大小,窗口不会再改变
        jf.setResizable(false);
        //窗口可以关闭
        jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        //添加我们自己写的画布
        jf.add(new GamePanel());
        //将窗口展示出来
        jf.setVisible(true);
    }
}

package com.meimei.snake;

import javax.swing.*;
import java.net.URL;

public class Data {
    //头部图片
    public static URL headerUrl = Data.class.getResource("/static/header.png");
    public static ImageIcon header = new ImageIcon(headerUrl);
    //头部:上下左右
    public static URL upUrl = Data.class.getResource("/static/up.png");
    public static URL downUrl = Data.class.getResource("/static/down.png");
    public static URL leftUrl = Data.class.getResource("/static/left.png");
    public static URL rightUrl = Data.class.getResource("/static/right.png");
    public static ImageIcon up = new ImageIcon(upUrl);
    public static ImageIcon down = new ImageIcon(downUrl);
    public static ImageIcon left = new ImageIcon(leftUrl);
    public static ImageIcon right = new ImageIcon(rightUrl);
    //身体
    public static URL bodyUrl = Data.class.getResource("/static/body.png");
    public static ImageIcon body = new ImageIcon(bodyUrl);
    //食物
    public static URL foodUrl = Data.class.getResource("/static/food.png");
    public static ImageIcon food = new ImageIcon(foodUrl);
}

package com.meimei.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.GregorianCalendar;
import java.util.Random;

/*import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;*/
public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //开始定义类了哦,里面的逻辑方法,一步一步来
    //第一步  定义蛇的位置,判断游戏是否开始,设置定时器
    int lenth;
    int [] snakeX= new int[200];
    int [] snakeY= new int[300];
    String fx = "R" ;//定义蛇的初始方向
    boolean isstart = true;
    //设置定时器,第一个参数是小蛇爬行的速度
     Timer timer = new Timer(900,this);
     //第二步 定义食物的位置,并且让食物的位置随机,判断游戏是否结束,定义分数
    int foodX;
    int foodY;
    Random random = new Random();
    boolean isfail = false;
    int score;

    //构造方法 键盘与程序联系,监听键盘
    public GamePanel(){
        //初始化
        init();
        //获得焦点事件
        this.setFocusable(true);
        //获得键盘监听
        this.addKeyListener(this);
        timer.start();
    }
     //初始化方法
    private void init() {
        //初始化蛇的长度,还有给蛇定位
        lenth = 3;
        snakeX[0]=100;snakeY[0]=100;
        snakeX[1]=200;snakeY[1]=200;
        snakeX[2]=300;snakeY[2]=300;
        //随机的定义食物的位置
        foodX = 25+25*random.nextInt(34);
        foodY = 75+75*random.nextInt(24);
        int score = 0;
    }

//画组件
    public void paintComponent(Graphics g ){
        super.paintComponent(g);//清屏
        this.setBackground(Color.pink);//设置面板的背景色
        Data.header.paintIcon(this,g, 25,11);//绘制头部位置
        //绘制游戏区域
        g.fillRect(25,75,850,600);
        //把小蛇画上去
        if(fx.equals("R")){//蛇的头通过方向变量来判断
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if(fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }
        for (int i = 1; i < lenth ; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }
        //画完小蛇画食物
        Data.food.paintIcon(this,g,foodX,foodY);
        g.setColor(Color.pink);
        g.setFont(new Font("微软雅黑",Font.BOLD,40));
        g.drawString("长度"+lenth,750,35);
        g.drawString("分数"+score,750,50);

        //游戏开始提示
        if (isstart==false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格键开始游戏",300,300);
        }
        //失败判断
        if(isfail){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("小蛇已死亡,请重新开始游戏",300,300);
        }


    }






    @Override
    public void keyTyped(KeyEvent keyEvent) {

    }

    @Override
    //键盘监听事件
    public void keyPressed(KeyEvent e) {
        //获取按下的键盘
        int keycode = e.getKeyCode();
        if(keycode==KeyEvent.VK_SPACE){
            if(isfail){ //如果游戏失败,从头再来
              isfail = false;
              init();//重新初始化
            }else{
                isstart = !isstart;//暂停游戏,重新再来
            }
            repaint();
        }
        //键盘控制走向
        if(keycode==KeyEvent.VK_LEFT){
          fx = "L";
        }
        if(keycode==KeyEvent.VK_RIGHT){
            fx = "R";
        }
        if(keycode==KeyEvent.VK_UP){
            fx = "U";
        }
        if(keycode==KeyEvent.VK_DOWN){
            fx = "D";
        }




    }

    @Override
    public void keyReleased(KeyEvent keyEvent) {

    }
    //定时执行的操作
    public void actionPerformed(ActionEvent e){
        //如果游戏处于开始状态,并且没有结束,则小蛇可以移动
        if (isstart && isfail==false){
            //右移:即让后一个移到前一个的位置即可 !
            for (int i = lenth-1; i > 0; i--) { //除了脑袋都往前移:身体移动
                snakeX[i] = snakeX[i-1]; //即第i节(后一节)的位置变为(i-1:前一节)节的位置!
                snakeY[i] = snakeY[i-1];
            }
            //通过方向控制,头部移动
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0]>850) snakeX[0] = 25;
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25) snakeX[0] = 850;
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75) snakeY[0] = 650;
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650) snakeY[0] = 75;
            }

            //吃食物:当蛇的头和食物一样时,算吃到食物!
            if (snakeX[0]==foodX && snakeY[0]==foodY){
                //1.长度加一
                lenth++;
                //每吃一个食物,增加积分
                score = score + 10;
                //2.重新生成食物
                foodX = 25 + 25* random.nextInt(34);
                foodY = 75 + 25* random.nextInt(24);
            }

            //结束判断,头和身体撞到了
            for (int i = 1; i < lenth; i++) {
                //如果头和身体碰撞,那就说明游戏失败
                if (snakeX[i]==snakeX[0] && snakeY[i]==snakeY[0] ){
                    isfail = true;
                }
            }

            repaint(); //需要不断的更新页面实现动画
        }
        timer.start();//让时间动起来!

    }
    }