一、应用举例

MyTextInputListener


package com.example.groupactiontest;

import com.badlogic.gdx.Input.TextInputListener;

public class MyTextInputListener implements TextInputListener {

	@Override
	public void canceled() {//当用户按下cancel的时候调用
		System.out.println("----------->cancel");
	}

	@Override
	public void input(String arg0) {//当用户按下ok的时候调用
		System.out.println("-------->input");
	}

}


MyGame


package com.example.groupactiontest;

import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Input.Peripheral;
import com.badlogic.gdx.graphics.GL10;

public class MyGame implements ApplicationListener {

	@Override
	public void create() {
		MyTextInputListener listener = new MyTextInputListener();
		Gdx.input.getTextInput(listener, "zzt", "i love zzt");//第二、第三个参数分别为对话框的标题、输入框的初始化内容
		
	}

	@Override
	public void dispose() {
		// TODO Auto-generated method stub

	}

	@Override
	public void pause() {
		// TODO Auto-generated method stub

	}

	@Override
	public void render() {
		Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
		
		
	}

	@Override
	public void resize(int arg0, int arg1) {
		// TODO Auto-generated method stub

	}

	@Override
	public void resume() {
		// TODO Auto-generated method stub

	}

}


三、效果图

(libgdx学习)TextInputListener_System