three.js all in one_3Dthree.js all in one



three.js all in one

# yarn add three
# OR
$ npm i three


three.js all in one_3D


import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}

function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}



WebGL

canvas

old version

# yarn add three.js
# OR
$ npm i three.js


three.js all in one_js_03