I've had a touch of Blender when finding a scene editor for Ogre,  it's easy using DCC. I think I'm now familiar with its UI.
Mesh are not always triangles, so I used to click "Mesh->Faces->Converts Quads to triangles" before exporting, the new version seems to do it automatically.


过去就接触过blender,那时是为Ogre找到一个编辑器,blender是个很好用的DCC,尽管对于其界面的争议很多,不过我想我已经习惯了这种界面。
对于v1.4,有一点要说,之前用Blender export的时候,我都需要对object来一遍:"Mesh->Faces->Converts Quads to triangles",v1.4好像自动进行了处理,明天看看exporter的代码再说。

Blender tips:
press V--vertex paint
then N--vertex color

exporter script里面果然加quad to triangle的处理
#====================================
    # CONVERT QUAD AND REMOVE DOUBLES
    #====================================
    for obj in objects:
   
        if( obj.getType() == "Mesh" and obj.layers[0] == layer[0] and obj.isSelected() ):
           
            mesh = obj.getData( False, True )
           
            for face in mesh.faces:
                face.sel = 1
           
            mesh.quadToTriangle( 0 )
            mesh.remDoubles( 0.001 )
            mesh.update()