14.4.1 Summary(概要) ProtocolStateMachines are used to express usage protocols. ProtocolStateMachines express the legal sequences of Event occurrences to which the Behaviors of an associated Behaviored
14.3.1 Summary(概要) StateMachines are used for the definition of Behavior (for example, Classes that are generalizable). As part of the specialization of a Class it may be required to specialize its
本文是UML规范2.5.1中部署图相关部分中文翻译。原文可从https://www.omg.org/spec/UML/2.5.1下载。19.1 Summary(总结)
本文是UML规范2.5.1中接口相关部分中文翻译。
系统或其他上下文中的组件之间的接线可以通过使用兼容的简单端口之间的依赖关系来结构化定义
英文原文来自UML2.5,作者提供中文翻译。14.2.3.8 Transitions(迁移) A Transition is a single directed arc originating from a single source Vertex and terminating on a single target Vertex (the source and target may be t
英文原文来自UML2.5,作者提供中文翻译。 14.2.3.9 Event Processing for StateMachines(状态机事件处理) 14.2.3.9.1 The run-to-completion paradigm(执行到完成样式) The processing of Event occurrences by a StateMachine execution conform
英文原文来自UML2.5,作者提供中文翻译。 14.2.3.4.5 Entering a State(进入状态) The semantics of entering a State depend on the type of State and the manner in which it is entered. However, in all cases, the entry Behavi
英文原文来自UML2.5,作者提供中文翻译。 14.2.3.5 ConnectionPointReference(连接点引用) As noted above, a connection point reference represents a usage (as part of a submachine State) of an entry/exit point defined in the
英文原文来自UML2.5,作者提供中文翻译。 14.2.3.4.3 State entry, exit, and doActivity Behaviors(状态入口,出口和doActivity行为) A State may have an associated entry Behavior. This Behavior, if defined, is executed whenever the
英文原文来自UML2.5,作者提供中文翻译。
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