/*******************
 
     WZ  ASUST 2016
1:先int实例 后模板化
2: 复制不能改变原串的数据及结构
3: 随机指针的正确性
思考:除了追加新结点后分离新旧链表;
         还有一复杂度高的算法,就是记录下每一个结点,随机指针指向的结点在整个链中的排序(队列实现)建立新链表后,根据队列记录,连接随机指针;
         不能记录值,仅能实现一些特殊的,如无重复段的链;
*******************/
#include <map>
#include<queue>
#include"wz.h"
  struct ComplexNode
{
    int value;
    ComplexNode* pNext;
    ComplexNode* pSibling;
};      
struct myNode
{
    int value;
    int* ptr;
     myNode *next;
};  
ComplexNode* Clone(ComplexNode* pHead)
 {
    if(pHead == NULL)  return NULL;
     map<ComplexNode*, ComplexNode*> pointMap;
     ComplexNode* newHead,*tail;
     newHead = new ComplexNode;
     newHead->value = pHead->value;
     newHead->pNext = NULL;
     newHead->pSibling = NULL;
     pointMap[pHead] = newHead;
     tail = newHead;
     ComplexNode *p = pHead->pNext;
     while(p != NULL)
     {
        ComplexNode* newNode = new ComplexNode;
        newNode->value = p->value;
        newNode->pNext = NULL;
        newNode->pSibling = NULL;
        tail->pNext = newNode;
        tail = newNode;
        pointMap[p] = newNode;
         p = p->pNext;
     }
     p = pHead;
     tail = newHead;
     while(p!=NULL)
     {
         if(p->pSibling!=NULL)
         {
             tail->pSibling = pointMap.find(p->pSibling)->second;
         }
         p = p->pNext;
         tail  = tail->pNext;
     }
    return newHead;
 }
 void deleteList(ComplexNode* pHead)
 {
    while(pHead!=NULL)
    {
        ComplexNode* pNext = pHead->pNext;
        delete pHead;
        pHead = pNext;
    }
 
 }
void print(ComplexNode* pHead)
{ ComplexNode* p=pHead;
  while(p)
  {
  cout<<p->value<<" ";
  p=p->pNext;
  }
cout<<endl;
}
void print( myNode* pHead)
{  myNode* p=pHead;
  while(p)
  {
  cout<<p->value<<" ";
  p=p->next;
  }
cout<<endl;
}
 
 
   
ComplexNode* myClone2(ComplexNode* pHead)
 { //int k=4;
   ComplexNode*p= new ComplexNode;
   ComplexNode*q= NULL;
   ComplexNode*newhead= NULL;
    if(pHead)
  {    
    p=pHead;
    while(p->pNext)
    {
     ComplexNode*add= new ComplexNode;
     add->value=p->value;
     add->pSibling=NULL;add->pNext=p->pNext;
     p->pNext=add;
     p=p->pNext->pNext;
   }
     ComplexNode*add= new ComplexNode;
     add->value=p->value;
     add->pSibling=NULL;add->pNext=p->pNext;
     p->pNext=add;
     p=pHead;
     q=p->pNext;
     newhead=q;
     cout<<q->value<<endl;
 //  bug rand pointor:pSibling
     
     //while(p->pNext)
    while(k--)
    {
     q->pSibling=p->pSibling->pNext;
      //p->pNext=q->pNext;
          //      q->pNext=p->pNext;
       //p=p->pNext;
      // q=q->pNext;
    }
	 
   //while(p->pNext)
   // {
    // q->pSibling=p->pSibling->pNext;
   
    //   p->pNext=p->pNext->pNext;
     //q->pNext=q->pNext->pNext;
      // p=p->pNext->pNext;
      // q=q->pNext->pNext;
   // }
   /**  made new link:q***/
   //     newhead=q;
    // while(q->pNext)
    //{
    //  q->pNext=q->pNext->pNext;
    //  q=q->pNext;
   // }
    /*****new link out*****/
     // p=pHead;
       q=newhead;
     while(q->pNext)
    {
    p->pNext=q->pNext;p=p->pNext;
    q->pNext=p->pNext;q=q->pNext;
   }
    // delete p->pNext;   //can ont do this
    p->pNext=NULL;        // must do this  or add 4 to old link
    // new link out
                         // p=pHead;
  }
return newhead;
}
void t2()
{   cout<<"t2()"<<endl;
   
    ComplexNode* p1 = new ComplexNode;
    ComplexNode* p2 = new ComplexNode;
    ComplexNode* p3 = new ComplexNode;
    ComplexNode* p4 = new ComplexNode;
    p1->pNext = p2; p2->pNext = p3;
    p3->pNext = p4; p4->pNext = NULL;
    p1->value = 1 ; p2->value = 2;
    p3->value = 3 ; p4->value = 4;
    p1->pSibling = p3;p2->pSibling = p4;
    p3->pSibling = NULL; p4->pSibling = NULL;
    print(p1);
    ComplexNode* newHead = myClone2(p1);
 cout<<"old link:"<<endl;   print(p1);
 cout<<"new link:"<<endl;    print(newHead);
  //  cout<<(newHead->pSibling)->value<<endl; //3
    deleteList(newHead);
    deleteList(p1);
   
}
int main()
{
t2();
return 0;
}
//  随机处的bug 没处理

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