做了个贪吃蛇的游戏!! 源代码如下!!
 
 可以到这里下:[url]http://240420643.ekedns.com/tanchishe.rar[/url]
 
#define n 200
#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
#define left 0x4b00
#define right 0x4d00
#define down 0x5000
#define up 0x4800
#define esc 0x011b
int i,key;
int score=0;
int gamespeed=50000;
struct food
{
    int x;
    int y;
    int yes;
}food;
struct snake
{
    int x[n];
    int y[n];
    int node;
    int direction;
    int life;
}snake;
void init(void);
void close(void);
void drawk(void);
void gameover(void);
void gameplay(void);
void prscore(void);

void main()
{
    init();
    drawk();
    gameplay();
    close();
}

void init(void)
{
    int gd=DETECT,gm;
    initgraph(&gd,&gm,"d:\\bgi");
    cleardevice();
}

void drawk(void)
{
    setcolor(BLUE);
    setlinestyle(SOLID_LINE,0,THICK_WIDTH);
    for(i=50;i<=600;i+=10)
    {
        rectangle(i,40,i+10,49);
        rectangle(i,451,i+10,460);
    }
    for(i=40;i<450;i+=10)
    {
        rectangle(50,i,59,i+10);
        rectangle(601,i,610,i+10);
    }
}

void gameplay(void)
{
    randomize();
    food.yes=1;
    snake.life=0;
    snake.direction=1;
    snake.x[0]=100;snake.y[0]=100;
    snake.x[1]=110;snake.y[1]=100;
    snake.node=2;
    prscore();
    while(1)
    {
        while(!kbhit())
        {
            if(food.yes==1)
            {
                food.x=rand()%400+60;
                food.y=rand()%350+60;
                while(food.x%10!=0)
                food.x++;
                while(food.y%10!=0)
                food.y++;
                food.yes=0;
            }
            if(food.yes==0)
            {
                setcolor(GREEN);
                rectangle(food.x,food.y,food.x+10,food.y-10);
            }
            for(i=snake.node-1;i>0;i--)
            {
                snake.x[i]=snake.x[i-1];
                snake.y[i]=snake.y[i-1];
            }
            switch(snake.direction)
            {
                case 1:snake.x[0]+=10;break;
                case 2:snake.x[0]-=10;break;
                case 3:snake.y[0]-=10;break;
                case 4:snake.y[0]+=10;break;
            }
            for(i=3;i<snake.node;i++)
            {
                if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
                {
                    gameover();
                    snake.life=1;
                    break;
                }
            }
            if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)
            {
                gameover();
                snake.life=1;
            }
            if(snake.life==1)
            break;
            if(snake.x[0]==food.x&&snake.y[0]==food.y)
            {
            setcolor(0);
            rectangle(food.x,food.y,food.x+10,food.y-10);
            snake.x[snake.node]=-20;
            snake.y[snake.node]=-20;
            snake.node++;
            food.yes=1;
            score+=10;
            prscore();
            }
            setcolor(4);
            for(i=0;i<snake.node;i++)
                rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
                delay(gamespeed);
                setcolor(0);
                rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
        }
        if(snake.life==1)
            break;
        key=bioskey(0);
        if(key==esc)
            break;
        else if(key==up&&snake.direction!=4)
            snake.direction=3;
        else if(key==right&&snake.direction!=2)
            snake.direction=1;
        else if(key==left&&snake.direction!=1)
            snake.direction=2;
        else if(key==down&&snake.direction!=3)
            snake.direction=4;
    }
}

void gameover(void)
{
    cleardevice();
    prscore();
    setcolor(RED);
    settextstyle(0,0,4);
    outtextxy(200,200,"GAME OVER!!");
    getch();
}

void prscore(void)
{
    char str[10];
    setfillstyle(SOLID_FILL,YELLOW);
    bar(50,15,220,35);
    setcolor(6);
    settextstyle(0,0,2);
    sprintf(str,"score:%d",score);
    outtextxy(55,20,str);
}

void close(void)
{
    getch();
    closegraph();
}